// BiomeDef.h // Defines relevant information and methods related to biomes #pragma once #include "StringUtils.h" // tolua_begin /** Biome IDs The first batch corresponds to the clientside biomes, used by MineCraft. BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client */ enum EMCSBiome { biInvalidBiome = -1, biFirstBiome = 0, biOcean = 0, biPlains = 1, biDesert = 2, biExtremeHills = 3, biForest = 4, biTaiga = 5, biSwampland = 6, biRiver = 7, biHell = 8, // same as Nether biNether = 8, biSky = 9, // same as biEnd biEnd = 9, biFrozenOcean = 10, biFrozenRiver = 11, biIcePlains = 12, biTundra = 12, // same as Ice Plains biIceMountains = 13, biMushroomIsland = 14, biMushroomShore = 15, biBeach = 16, biDesertHills = 17, biForestHills = 18, biTaigaHills = 19, biExtremeHillsEdge = 20, biJungle = 21, biJungleHills = 22, // Release 1.7 biomes: biJungleEdge = 23, biDeepOcean = 24, biStoneBeach = 25, biColdBeach = 26, biBirchForest = 27, biBirchForestHills = 28, biRoofedForest = 29, biColdTaiga = 30, biColdTaigaHills = 31, biMegaTaiga = 32, biMegaTaigaHills = 33, biExtremeHillsPlus = 34, biSavanna = 35, biSavannaPlateau = 36, biMesa = 37, biMesaPlateauF = 38, biMesaPlateau = 39, // Automatically capture the maximum consecutive biome value into biMaxBiome: biNumBiomes, // True number of biomes, since they are zero-based biMaxBiome = biNumBiomes - 1, // The maximum biome value // Add this number to the biomes to get the variant biVariant = 128, // Release 1.7 biome variants: biFirstVariantBiome = 129, biSunflowerPlains = 129, biDesertM = 130, biExtremeHillsM = 131, biFlowerForest = 132, biTaigaM = 133, biSwamplandM = 134, biIcePlainsSpikes = 140, biJungleM = 149, biJungleEdgeM = 151, biBirchForestM = 155, biBirchForestHillsM = 156, biRoofedForestM = 157, biColdTaigaM = 158, biMegaSpruceTaiga = 160, biMegaSpruceTaigaHills = 161, biExtremeHillsPlusM = 162, biSavannaM = 163, biSavannaPlateauM = 164, biMesaBryce = 165, biMesaPlateauFM = 166, biMesaPlateauM = 167, // Automatically capture the maximum consecutive biome value into biVarientMaxBiome: biNumVariantBiomes, // True number of biomes, since they are zero-based biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value } ; /** Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. */ extern EMCSBiome StringToBiome(const AString & a_BiomeString); /** Translates biome enum into biome string. Returns empty string on failure (unknown biome). */ extern AString BiomeToString(int a_Biome); /** Returns true if the biome has no downfall - deserts and savannas */ extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); // tolua_end