// EnchantingWindow.cpp // Representing the UI window for the enchanting block #include "Globals.h" #include "EnchantingWindow.h" #include "SlotArea.h" cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Title) : cWindow(wtEnchantment, a_Title), m_SlotArea(), m_BlockPos(a_BlockPos) { m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockPos); m_SlotAreas.push_back(m_SlotArea); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) { ASSERT(a_Property >= 0); if (static_cast(a_Property) < m_PropertyValue.size()) { m_PropertyValue[a_Property] = a_Value; } Super::SetProperty(a_Property, a_Value, a_Player); } void cEnchantingWindow::SetProperty(short a_Property, short a_Value) { ASSERT(a_Property >= 0); if (static_cast(a_Property) < m_PropertyValue.size()) { m_PropertyValue[a_Property] = a_Value; } Super::SetProperty(a_Property, a_Value); } short cEnchantingWindow::GetProperty(short a_Property) { if ((a_Property < 0) || (static_cast(a_Property) >= m_PropertyValue.size())) { ASSERT(!"a_Property is invalid"); return 0; } return m_PropertyValue[a_Property]; } void cEnchantingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) { cSlotAreas AreasInOrder; if (a_ClickedArea == m_SlotAreas[0]) { // Enchanting Area AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); } else { // Inventory or Hotbar AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } }