#pragma once #include "Entity.h" struct TakeDamageInfo //tolua_export { //tolua_export int Damage; //tolua_export cEntity* Instigator; //tolua_export }; //tolua_export class cPawn : public cEntity //tolua_export { //tolua_export public: CLASS_PROTOTYPE() cPawn(); virtual ~cPawn(); virtual void TeleportToEntity( cEntity* a_Entity ); //tolua_export virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export virtual void Tick(float a_Dt) override; void Heal( int a_Health ); //tolua_export virtual void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export virtual void KilledBy( cEntity* a_Killer ); //tolua_export int GetHealth() { return m_Health; } //tolua_export enum MetaData {NORMAL, BURNING, CROUCHED, RIDING, SPRINTING, EATING, BLOCKING}; virtual void SetMetaData(MetaData a_MetaData); virtual MetaData GetMetaData(void) const { return m_MetaData; } virtual void InStateBurning(float a_Dt); virtual void CheckMetaDataBurn(); virtual void SetMaxHealth(short a_MaxHealth); virtual short GetMaxHealth() { return m_MaxHealth; } protected: short m_Health; short m_MaxHealth; bool m_bBurnable; MetaData m_MetaData; double m_LastPosX, m_LastPosY, m_LastPosZ; float m_TimeLastTeleportPacket; }; //tolua_export