#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Villager.h" cVillager::cVillager() { m_MobType = 120; GetMonsterConfig("Villager"); } cVillager::~cVillager() { } bool cVillager::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cVillager" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cVillager::KilledBy( cEntity* a_Killer ) { cMonster::KilledBy( a_Killer ); }