#pragma once class cChunk; class cChunkMap; class cChunkGenerator { public: cChunkGenerator( cChunkMap* a_pChunkMap ); ~cChunkGenerator(); void GenerateChunk( int a_X, int a_Z ); private: static void GenerateThread( void* a_Params ); cChunkMap* m_pChunkMap; struct sChunkGeneratorState; sChunkGeneratorState* m_pState; };