#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Group.h" void cGroup::AddCommand( const AString & a_Command ) { m_Commands[ a_Command ] = true; } void cGroup::AddPermission( const AString & a_Permission ) { m_Permissions[ a_Permission ] = true; } void cGroup::InheritFrom( cGroup* a_Group ) { m_Inherits.remove( a_Group ); m_Inherits.push_back( a_Group ); } void cGroup::ClearPermission() { m_Permissions.clear(); }