#pragma once #include "ItemHandler.h" #include "../Simulator/RedstoneSimulator.h" class cItemComparatorHandler : public cItemHandler { public: cItemComparatorHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool IsPlaceable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = E_BLOCK_INACTIVE_COMPARATOR; a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); return true; } } ;