#pragma once #include "BlockHandler.h" #include "../MersenneTwister.h" #include "../World.h" /// Handler used for both dirt and grass class cBlockDirtHandler : public cBlockHandler { public: cBlockDirtHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); } virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { if (m_BlockType != E_BLOCK_GRASS) { return; } // Grass becomes dirt if there is something on top of it: if (a_BlockY < cChunkDef::Height - 1) { BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); return; } } // Grass spreads to adjacent blocks: MTRand rand; for (int i = 0; i < 2; i++) // Pick two blocks to grow to { int OfsX = rand.randInt(2) - 1; // [-1 .. 1] int OfsY = rand.randInt(4) - 3; // [-3 .. 1] int OfsZ = rand.randInt(2) - 1; // [-1 .. 1] BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1)) { // Y Coord out of range continue; } bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta); if (!IsValid || (DestBlock != E_BLOCK_DIRT)) { continue; } BLOCKTYPE AboveDest; NIBBLETYPE AboveMeta; IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta); ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid? if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) { a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0); } } // for i - repeat twice } virtual const char * GetStepSound(void) override { return "step.gravel"; } } ;