// MinecartWithChestWindow.h // Representing the UI window for the minecart chest entity #pragma once #include "Window.h" #include "../Entities/Minecart.h" class cMinecartWithChestWindow : public cWindow { typedef cWindow super; public: cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) : cWindow(wtChest, "Minecart with Chest"), m_ChestCart(a_ChestCart) { m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1); } virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override { cSlotAreas AreasInOrder; if (a_ClickedArea == m_SlotAreas[0]) { // Chest Area AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); } else { // Hotbar or Inventory AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } } ~cMinecartWithChestWindow() { m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1); } private: cMinecartWithChest * m_ChestCart; };