#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawner.h" #include "Mobs/IncludeAllMonsters.h" cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily, const std::set& a_AllowedTypes) : m_MonsterFamily(a_MonsterFamily), m_NewPack(true), m_MobType(mtInvalidType) { for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); ++itr) { if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) { m_AllowedTypes.insert(*itr); } } } bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) { // Packs of non-water mobs can only be centered on an air block // Packs of water mobs can only be centered on a water block if (m_MonsterFamily == cMonster::mfWater) { return IsBlockWater(a_BlockType); } else { return a_BlockType == E_BLOCK_AIR; } } void cMobSpawner::addIfAllowed(eMonsterType toAdd, std::set& toAddIn) { std::set::iterator itr = m_AllowedTypes.find(toAdd); if (itr != m_AllowedTypes.end()) { toAddIn.insert(toAdd); } } eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) { std::set allowedMobs; if ((a_Biome == biMushroomIsland) || (a_Biome == biMushroomShore)) { addIfAllowed(mtMooshroom, allowedMobs); } else if (a_Biome == biNether) { addIfAllowed(mtGhast, allowedMobs); addIfAllowed(mtZombiePigman, allowedMobs); addIfAllowed(mtMagmaCube, allowedMobs); } else if (a_Biome == biEnd) { addIfAllowed(mtEnderman, allowedMobs); } else { addIfAllowed(mtBat, allowedMobs); addIfAllowed(mtSpider, allowedMobs); addIfAllowed(mtZombie, allowedMobs); addIfAllowed(mtSkeleton, allowedMobs); addIfAllowed(mtCreeper, allowedMobs); addIfAllowed(mtSquid, allowedMobs); addIfAllowed(mtGuardian, allowedMobs); if ((a_Biome != biDesert) && (a_Biome != biBeach) && (a_Biome != biOcean)) { addIfAllowed(mtSheep, allowedMobs); addIfAllowed(mtPig, allowedMobs); addIfAllowed(mtCow, allowedMobs); addIfAllowed(mtChicken, allowedMobs); addIfAllowed(mtEnderman, allowedMobs); addIfAllowed(mtRabbit, allowedMobs); addIfAllowed(mtSlime, allowedMobs); // MG TODO : much more complicated rule if ((a_Biome == biForest) || (a_Biome == biForestHills) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills)) { addIfAllowed(mtWolf, allowedMobs); } else if ((a_Biome == biJungle) || (a_Biome == biJungleHills)) { addIfAllowed(mtOcelot, allowedMobs); } } } size_t allowedMobsSize = allowedMobs.size(); if (allowedMobsSize > 0) { std::set::iterator itr = allowedMobs.begin(); int iRandom = m_Random.NextInt((int)allowedMobsSize); for (int i = 0; i < iRandom; i++) { ++itr; } return *itr; } return mtInvalidType; } bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome) { cFastRandom Random; BLOCKTYPE TargetBlock = E_BLOCK_AIR; if (a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock)) { if ((a_RelY >= cChunkDef::Height - 1) || (a_RelY <= 0)) { return false; } NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ); BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); switch (a_MobType) { case mtGuardian: { return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); } case mtSquid: { return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); } case mtBat: { return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && !cBlockInfo::IsTransparent(BlockAbove); } case mtChicken: case mtCow: case mtPig: case mtHorse: case mtRabbit: case mtSheep: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9) ); } case mtOcelot: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && ( (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES) ) && (a_RelY >= 62) && (Random.NextInt(3) != 0) ); } case mtEnderman: { if (a_RelY < 250) { BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ); if (BlockTop == E_BLOCK_AIR) { BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ); return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (SkyLight <= 7) && (BlockLight <= 7) ); } } break; } case mtSpider: { bool CanSpawn = true; bool HasFloor = false; for (int x = 0; x < 2; ++x) { for (int z = 0; z < 2; ++z) { CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); if (!CanSpawn) { return false; } HasFloor = ( HasFloor || ( a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) && !cBlockInfo::IsTransparent(TargetBlock) ) ); } } return CanSpawn && HasFloor && (SkyLight <= 7) && (BlockLight <= 7); } case mtCreeper: case mtSkeleton: case mtZombie: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (SkyLight <= 7) && (BlockLight <= 7) && (Random.NextInt(2) == 0) ); } case mtMagmaCube: case mtSlime: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && ( (a_RelY <= 40) || (a_Biome == biSwampland) ) ); } case mtGhast: case mtZombiePigman: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(BlockBelow)) && (Random.NextInt(20) == 0) ); } case mtWolf: { return ( (TargetBlock == E_BLOCK_GRASS) && (BlockAbove == E_BLOCK_AIR) && ( (a_Biome == biTaiga) || (a_Biome == biTaigaHills) || (a_Biome == biForest) || (a_Biome == biForestHills) || (a_Biome == biColdTaiga) || (a_Biome == biColdTaigaHills) || (a_Biome == biTaigaM) || (a_Biome == biMegaTaiga) || (a_Biome == biMegaTaigaHills) ) ); } case mtMooshroom: { return ( (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockBelow == E_BLOCK_MYCELIUM) && ( (a_Biome == biMushroomShore) || (a_Biome == biMushroomIsland) ) ); } default: { LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType); return false; } } } return false; } cMonster * cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int & a_MaxPackSize) { cMonster * toReturn = nullptr; if (m_NewPack) { m_MobType = ChooseMobType(a_Biome); if (m_MobType == mtInvalidType) { return toReturn; } if (m_MobType == mtWolf) { a_MaxPackSize = 8; } else if (m_MobType == mtGhast) { a_MaxPackSize = 1; } m_NewPack = false; } // Make sure we are looking at the right chunk to spawn in a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); if ((m_AllowedTypes.find(m_MobType) != m_AllowedTypes.end()) && CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) { m_Spawned.insert(newMob); } toReturn = newMob; } return toReturn; } void cMobSpawner::NewPack() { m_NewPack = true; } cMobSpawner::tSpawnedContainer & cMobSpawner::getSpawned(void) { return m_Spawned; } bool cMobSpawner::CanSpawnAnything(void) { return !m_AllowedTypes.empty(); }