// BeaconEntity.h // Declares the cBeaconEntity class representing a single beacon in the world #pragma once #include "BlockEntityWithItems.h" namespace Json { class Value; } // tolua_begin class cBeaconEntity : public cBlockEntityWithItems { typedef cBlockEntityWithItems super; public: // tolua_end cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); bool LoadFromJson(const Json::Value & a_Value); // cBlockEntity overrides: virtual void SaveToJson(Json::Value& a_Value) override; virtual void SendTo(cClientHandle & a_Client) override; virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void UsedBy(cPlayer * a_Player) override; // tolua_begin /** Is the beacon active? */ bool IsActive(void) const { return m_IsActive; } /** Returns the beacon level. (0 - 4) */ char GetBeaconLevel(void) const { return m_BeaconLevel; } char GetPrimaryPotion(void) const { return m_PrimaryPotion; } char GetSecondaryPotion(void) const { return m_SecondaryPotion; } /** Select the primary potion. Returns false when the potion is invalid.*/ bool SelectPrimaryPotion(cEntityEffect::eType a_Potion); /** Select the secondary potion. Returns false when the potion is invalid. */ bool SelectSecondaryPotion(cEntityEffect::eType a_Potion); /** Calculate the amount of layers the pyramid below the beacon has. */ char CalculatePyramidLevel(void); /** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */ bool IsBeaconBlocked(void); /** Update the beacon. */ void UpdateBeacon(void); /** Give the near-players the effects. */ void GiveEffects(void); /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */ static bool IsMineralBlock(BLOCKTYPE a_BlockType); /** Returns true if the potion can be used. */ static bool IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel); // tolua_end protected: bool m_IsActive; char m_BeaconLevel; cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion; } ; // tolua_export