$#include "../Globals.h" // Typedefs from Globals.h, so that we don't have to process that file: typedef long long Int64; typedef int Int32; typedef short Int16; typedef unsigned long long UInt64; typedef unsigned int UInt32; typedef unsigned short UInt16; $cfile "../Vector3.h" $cfile "../ChunkDef.h" $cfile "../BiomeDef.h" $cfile "../../lib/inifile/iniFile.h" $cfile "../OSSupport/File.h" $cfile "LuaFunctions.h" $cfile "PluginManager.h" $cfile "Plugin.h" $cfile "PluginLua.h" $cfile "WebPlugin.h" $cfile "LuaWindow.h" $cfile "../BlockID.h" $cfile "../BlockInfo.h" $cfile "../StringUtils.h" $cfile "../Defines.h" $cfile "../ChatColor.h" $cfile "../ClientHandle.h" $cfile "../Entities/Entity.h" $cfile "../Entities/Floater.h" $cfile "../Entities/Pawn.h" $cfile "../Entities/Player.h" $cfile "../Entities/Painting.h" $cfile "../Entities/Pickup.h" $cfile "../Entities/ProjectileEntity.h" $cfile "../Entities/TNTEntity.h" $cfile "../Entities/EntityEffect.h" $cfile "../Server.h" $cfile "../World.h" $cfile "../Inventory.h" $cfile "../Enchantments.h" $cfile "../Item.h" $cfile "../ItemGrid.h" $cfile "../BlockEntities/BeaconEntity.h" $cfile "../BlockEntities/BlockEntity.h" $cfile "../BlockEntities/BlockEntityWithItems.h" $cfile "../BlockEntities/ChestEntity.h" $cfile "../BlockEntities/CommandBlockEntity.h" $cfile "../BlockEntities/DropSpenserEntity.h" $cfile "../BlockEntities/DispenserEntity.h" $cfile "../BlockEntities/DropperEntity.h" $cfile "../BlockEntities/FurnaceEntity.h" $cfile "../BlockEntities/HopperEntity.h" $cfile "../BlockEntities/JukeboxEntity.h" $cfile "../BlockEntities/NoteEntity.h" $cfile "../BlockEntities/SignEntity.h" $cfile "../BlockEntities/MobHeadEntity.h" $cfile "../BlockEntities/FlowerPotEntity.h" $cfile "../WebAdmin.h" $cfile "../Root.h" $cfile "../Cuboid.h" $cfile "../BoundingBox.h" $cfile "../Tracer.h" $cfile "../Group.h" $cfile "../BlockArea.h" $cfile "../Generating/ChunkDesc.h" $cfile "../CraftingRecipes.h" $cfile "../UI/Window.h" $cfile "../Mobs/Monster.h" $cfile "../CompositeChat.h" $cfile "../Map.h" $cfile "../MapManager.h" $cfile "../Scoreboard.h" $cfile "../Statistics.h" // Need to declare this class so that the usertype is properly registered in Bindings.cpp - // it seems impossible to register a usertype in ManualBindings.cpp class cLineBlockTracer; // To avoid tolua treating Byte as a class, and avoid the need to $cfile entire Globals.h: typedef unsigned char Byte; // Aliases $renaming Vector3 @ Vector3d $renaming Vector3 @ Vector3f $renaming Vector3 @ Vector3i