#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Wither.h" #include "../World.h" cWither::cWither(void) : super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0), m_InvulnerableTicks(220) { SetMaxHealth(300); } bool cWither::IsArmored(void) const { return GetHealth() <= (GetMaxHealth() / 2); } bool cWither::Initialize(cWorld * a_World) { // Set health before BroadcastSpawnEntity() SetHealth(GetMaxHealth() / 3); return super::Initialize(a_World); } bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI) { if (a_TDI.DamageType == dtDrowning) { return false; } if (m_InvulnerableTicks > 0) { return false; } if (IsArmored() && (a_TDI.DamageType == dtRangedAttack)) { return false; } return super::DoTakeDamage(a_TDI); } void cWither::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if (m_InvulnerableTicks > 0) { unsigned int NewTicks = m_InvulnerableTicks - 1; if (NewTicks == 0) { m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this); } m_InvulnerableTicks = NewTicks; if ((NewTicks % 10) == 0) { Heal(10); } } m_World->BroadcastEntityMetadata(*this); } void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR); }