#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPawn.h" #include "cRoot.h" #include "cServer.h" #include "cWorld.h" #include "cPlayer.h" #include "cChunk.h" #include "cPluginManager.h" #include "Vector3d.h" #include "BlockID.h" #include "Defines.h" #include "packets/cPacket_TeleportEntity.h" #include "packets/cPacket_EntityStatus.h" #include "packets/cPacket_Metadata.h" CLASS_DEFINITION( cPawn, cEntity ) cPawn::cPawn() : cEntity( 0, 0, 0 ) , m_LastPosX( 0.0 ) , m_LastPosY( 0.0 ) , m_LastPosZ( 0.0 ) , m_TimeLastTeleportPacket( 0.f ) , m_bBurnable(true) , m_MetaData(NORMAL) , m_FireDamageInterval(0.f) , m_BurnPeriod(0.f) { SetMaxHealth(20); SetMaxFoodLevel(125); } cPawn::~cPawn() { } void cPawn::Heal( int a_Health ) { (void)a_Health; } void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator ) { TakeDamageInfo TDI; TDI.Damage = a_Damage; TDI.Instigator = a_Instigator; cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI ); if( TDI.Damage == 0 ) return; if( m_Health <= 0 ) return; // Can't take damage if already dead m_Health -= (short)TDI.Damage; if( m_Health < 0 ) m_Health = 0; cPacket_EntityStatus Status; Status.m_UniqueID = GetUniqueID(); Status.m_Status = cPacket_EntityStatus::STATUS_TAKEDAMAGE; cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); if( Chunk ) Chunk->Broadcast( Status ); if( m_Health <= 0 ) KilledBy( TDI.Instigator ); } void cPawn::KilledBy( cEntity* a_Killer ) { m_Health = 0; if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) ) { return; // Give plugins a chance to 'unkill' the pawn. } cPacket_EntityStatus Status; Status.m_UniqueID = GetUniqueID(); Status.m_Status = cPacket_EntityStatus::STATUS_DIE; cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); if( Chunk ) Chunk->Broadcast( Status ); // Die } void cPawn::TeleportTo( cEntity* a_Entity ) { TeleportTo( a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ() ); } void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ) { SetPosition( a_PosX, a_PosY, a_PosZ ); cPacket_TeleportEntity TeleportEntity( this ); cRoot::Get()->GetServer()->Broadcast( TeleportEntity ); } void cPawn::Tick(float a_Dt) { CheckMetaDataBurn(); //Check to see if pawn should burn based on block they are on if(GetMetaData() == BURNING) InStateBurning(a_Dt); } void cPawn::SetMetaData(MetaData a_MetaData) { cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); if(InChunk) { //Broadcast new status to clients in the chunk m_MetaData = a_MetaData; cPacket_Metadata md(a_MetaData, GetUniqueID()); InChunk->Broadcast(md); } } //----Change Entity MetaData void cPawn::CheckMetaDataBurn() { char Block = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y, (int) m_Pos->z); char BlockAbove = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y + 1, (int) m_Pos->z); char BlockBelow = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y - 1, (int) m_Pos->z); if(GetMetaData() == BURNING && (IsBlockWater(Block) || IsBlockWater(BlockAbove) || IsBlockWater(BlockBelow))) { SetMetaData(NORMAL); }else if(m_bBurnable && GetMetaData() != BURNING && (IsBlockLava(Block) || Block == E_BLOCK_FIRE || IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE || IsBlockLava(BlockBelow) || BlockBelow == E_BLOCK_FIRE)) { SetMetaData(BURNING); } } //What to do if On fire void cPawn::InStateBurning(float a_Dt) { m_FireDamageInterval += a_Dt; char Block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z ); char BlockAbove = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y + 1, (int)m_Pos->z ); if(m_FireDamageInterval > 800) { m_FireDamageInterval = 0; TakeDamage(1, this); m_BurnPeriod++; if(IsBlockLava(Block) || Block == E_BLOCK_FIRE || IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE) { m_BurnPeriod = 0; TakeDamage(6, this); }else{ TakeDamage(1, this); } if(m_BurnPeriod > 7) { SetMetaData(NORMAL); m_BurnPeriod = 0; } } } void cPawn::SetMaxHealth(short a_MaxHealth) { this->m_MaxHealth = a_MaxHealth; //Reset health m_Health = a_MaxHealth; } void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel) { m_MaxFoodLevel = a_MaxFoodLevel; //Reset food level m_FoodLevel = a_MaxFoodLevel; }