#pragma once #include "AggressiveMonster.h" class cSkeleton: public cAggressiveMonster { using Super = cAggressiveMonster; public: cSkeleton(); CLASS_PROTODEF(cSkeleton) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool Attack(std::chrono::milliseconds a_Dt) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual bool IsUndead(void) override { return true; } } ;