#include "Globals.h" #include "BlockBed.h" void cBlockBedHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) { if( a_Dir != 1 ) // Can only be placed on the floor return; NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() ); Vector3i Direction = MetaDataToDirection( Meta ); if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR) { return; } a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta); a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); } void cBlockBedHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) { NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z); Vector3i ThisPos( a_X, a_Y, a_Z ); Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); if (OldMeta & 0x8) { // Was pillow if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED) { a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); } } else { // Was foot end if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED) { a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); } } } void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) { NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z); if (Meta & 0x8) { // Is pillow a_World->BroadcastUseBed( *a_Player, a_X, a_Y, a_Z ); } else { // Is foot end Vector3i Direction = MetaDataToDirection( Meta & 0x7 ); if (a_World->GetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { a_World->BroadcastUseBed( *a_Player, a_X + Direction.x, a_Y, a_Z + Direction.z ); } } }