#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Zombie.h" #include "../World.h" #include "../LineBlockTracer.h" cZombie::cZombie(bool a_IsVillagerZombie) : super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), m_IsVillagerZombie(a_IsVillagerZombie), m_IsConverting(false) { SetBurnsInDaylight(true); } void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH); cItems RareDrops; RareDrops.Add(cItem(E_ITEM_IRON)); RareDrops.Add(cItem(E_ITEM_CARROT)); RareDrops.Add(cItem(E_ITEM_POTATO)); AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); AddRandomArmorDropItem(a_Drops, LootingLevel); AddRandomWeaponDropItem(a_Drops, LootingLevel); }