#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Spider.h" cSpider::cSpider(void) : super("Spider", mtSpider, "mob.spider.say", "mob.spider.death", 1.4, 0.9) { } void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); } }