#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Slime.h" #include "FastRandom.h" #include "World.h" cSlime::cSlime(int a_Size) : super("Slime", mtSlime, Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size ), m_Size(a_Size) { SetMaxHealth(a_Size * a_Size); SetAttackDamage(a_Size); } void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } // Only slimes with the size 1 can drop slimeballs. if (m_Size == 1) { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); } } void cSlime::Attack(std::chrono::milliseconds a_Dt) { if (m_Size > 1) { // Only slimes larger than size 1 attack a player. super::Attack(a_Dt); } } void cSlime::KilledBy(TakeDamageInfo & a_TDI) { if (GetHealth() > 0) { return; } if (m_Size != 1) { cFastRandom Random; int SpawnAmount = 2 + Random.NextInt(3); for (int i = 0; i < SpawnAmount; ++i) { double AddX = (i % 2 - 0.5) * m_Size / 4.0; double AddZ = (i / 2 - 0.5) * m_Size / 4.0; cSlime * NewSlime = new cSlime(m_Size / 2); NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ); NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f); m_World->SpawnMobFinalize(NewSlime); } } super::KilledBy(a_TDI); } AString cSlime::GetSizeName(int a_Size) { if (a_Size > 1) { return "big"; } else { return "small"; } }