#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Creeper.h" #include "../World.h" #include "../Entities/ProjectileEntity.h" #include "../Entities/Player.h" cCreeper::cCreeper(void) : super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8), m_bIsBlowing(false), m_bIsCharged(false), m_BurnedWithFlintAndSteel(false), m_ExplodingTimer(0) { } void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if (!ReachedFinalDestination() && !m_BurnedWithFlintAndSteel) { m_ExplodingTimer = 0; m_bIsBlowing = false; m_World->BroadcastEntityMetadata(*this); } else { if (m_bIsBlowing) { m_ExplodingTimer += 1; } if (m_ExplodingTimer == 30) { m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this); Destroy(); // Just in case we aren't killed by the explosion } } } void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if (m_ExplodingTimer == 30) { // Exploded creepers drop naught but charred flesh, which Minecraft doesn't have return; } unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); // If the creeper was killed by a skeleton, add a random music disc drop: if ( (a_Killer != nullptr) && a_Killer->IsProjectile() && ((reinterpret_cast(a_Killer))->GetCreatorUniqueID() != cEntity::INVALID_ID)) { class cProjectileCreatorCallback : public cEntityCallback { public: cProjectileCreatorCallback(void) {} virtual bool Item(cEntity * a_Entity) override { if (a_Entity->IsMob() && ((reinterpret_cast(a_Entity))->GetMobType() == mtSkeleton)) { return true; } return false; } } PCC; if (GetWorld()->DoWithEntityByID((reinterpret_cast(a_Killer))->GetCreatorUniqueID(), PCC)) { AddRandomDropItem(a_Drops, 1, 1, static_cast(m_World->GetTickRandomNumber(11) + E_ITEM_FIRST_DISC)); } } } bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) { if (!super::DoTakeDamage(a_TDI)) { return false; } if (a_TDI.DamageType == dtLightning) { m_bIsCharged = true; } m_World->BroadcastEntityMetadata(*this); return true; } void cCreeper::Attack(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); if (!m_bIsBlowing) { m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); } } void cCreeper::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL)) { if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); m_BurnedWithFlintAndSteel = true; } }