#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Chicken.h" #include "../World.h" cChicken::cChicken(void) : super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4), m_EggDropTimer(0) { } void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if ((m_EggDropTimer == 6000) && (m_World->GetTickRandomNumber(1) == 0)) { cItems Drops; m_EggDropTimer = 0; Drops.push_back(cItem(E_ITEM_EGG, 1)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } else if (m_EggDropTimer == 12000) { cItems Drops; m_EggDropTimer = 0; Drops.push_back(cItem(E_ITEM_EGG, 1)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } else { m_EggDropTimer++; } } void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer) { unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER); AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN); }