// ItemThrowable.h // Declares the itemhandlers for throwable items: eggs, snowballs and ender pearls #pragma once class cItemThrowableHandler : public cItemHandler { typedef cItemHandler super; public: cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff) : super(a_ItemType), m_ProjectileKind(a_ProjectileKind), m_SpeedCoeff(a_SpeedCoeff) { } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed); return true; } protected: cProjectileEntity::eKind m_ProjectileKind; double m_SpeedCoeff; } ; class cItemEggHandler : public cItemThrowableHandler { typedef cItemThrowableHandler super; public: cItemEggHandler(void) : super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30) { } } ; class cItemSnowballHandler : public cItemThrowableHandler { typedef cItemThrowableHandler super; public: cItemSnowballHandler(void) : super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30) { } } ; class cItemEnderPearlHandler : public cItemThrowableHandler { typedef cItemThrowableHandler super; public: cItemEnderPearlHandler(void) : super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30) { } } ;