function HandleItemCommand( Split, Player ) if( #Split ~= 2 and #Split ~=3 ) then Player:SendMessage( cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] " ) return true end local Item = cItem(E_ITEM_EMPTY, 1) local FoundItem = StringToItem( Split[2], Item ) if( IsValidItem( Item.m_ItemType ) == false ) then -- StringToItem does not check if item is valid FoundItem = false end if( FoundItem == false ) then Player:SendMessage( cChatColor.Green .. "Invalid Item type / name !" ) return true end if( #Split == 3 ) then ItemAmount = tonumber( Split[3] ) if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then Player:SendMessage( cChatColor.Green .. "Invalid Amount !" ) return true else Item.m_ItemCount = ItemAmount end end if( Player:GetInventory():AddItem( Item ) == true ) then Player:SendMessage( cChatColor.Green .. "There you go !" ) LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage) else Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" ) end return true end