#pragma once #include "Plugin.h" #include "WebPlugin.h" typedef struct lua_State lua_State; // tolua_begin class cPlugin_NewLua : public cPlugin, public cWebPlugin { public: // tolua_end cPlugin_NewLua( const AString & a_PluginDirectory ); ~cPlugin_NewLua(); virtual void OnDisable(); //tolua_export virtual bool Initialize(); //tolua_export virtual void Tick(float a_Dt); //tolua_export virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override; virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override; virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override; virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override; virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override; virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override; virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; virtual bool OnPlayerJoin (cPlayer * a_Player ) override; virtual void OnPlayerMove (cPlayer * a_Player ) override; virtual void OnPlayerSpawn (cPlayer * a_Player ) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; virtual bool OnWeatherChanged (cWorld * a_World) override; virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; virtual void SetName( const AString & a_Name ) override { cPlugin::SetName(a_Name); } // cWebPlugin override virtual const AString & GetName(void) const {return cPlugin::GetName(); } // cWebPlugin and WebAdmin stuff virtual AString HandleWebRequest( HTTPRequest * a_Request ) override; bool AddWebTab( const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS << lua_State* GetLuaState() { return m_LuaState; } cCriticalSection & GetCriticalSection() { return m_CriticalSection; } private: bool PushFunction( const char* a_FunctionName, bool a_bLogError = true ); bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else cCriticalSection m_CriticalSection; lua_State * m_LuaState; };//tolua_export