#pragma once #include "Defines.h" #include "BlockID.h" namespace Json { class Value; } // tolua_begin class cItem { public: cItem(short a_ItemType = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0) : m_ItemType (a_ItemType) , m_ItemCount (a_ItemCount) , m_ItemHealth(a_ItemHealth) { if (!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY; } void Empty() { m_ItemID = E_ITEM_EMPTY; m_ItemCount = 0; m_ItemHealth = 0; } void Clear(void) { m_ItemID = E_ITEM_EMPTY; m_ItemCount = 0; m_ItemHealth = 0; } bool IsEmpty(void) const { return (m_ItemID <= 0 || m_ItemCount <= 0); } bool IsEqual(const cItem & a_Item) const { return (IsSameType(a_Item) && (m_ItemHealth == a_Item.m_ItemHealth)); } bool IsSameType(const cItem & a_Item) const { return (m_ItemID == a_Item.m_ItemID) || (IsEmpty() && a_Item.IsEmpty()); } // TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s inline int GetMaxDuration(void) const { switch(m_ItemID) { case 256: return 251; case 257: return 251; case 258: return 251; case 259: return 65; //Lighter / Flint and Steel case 267: return 251; case 268: return 60; case 269: return 60; case 270: return 60; case 271: return 60; case 272: return 132; case 273: return 132; case 274: return 132; case 275: return 132; case 276: return 1563; case 277: return 1563; case 278: return 1563; case 279: return 1563; case 283: return 32; case 284: return 32; case 285: return 32; case 286: return 32; case 290: return 60; case 291: return 132; case 292: return 251; case 293: return 1563; case 294: return 32; case 359: return 251; default: return 0; } } // Damages a weapon / tool. Returns true when destroyed inline bool DamageItem() { if (HasDuration()) { m_ItemHealth++; if(m_ItemHealth >= GetMaxDuration()) return true; } return false; } inline bool HasDuration() { return GetMaxDuration() > 0; } // tolua_end void GetJson( Json::Value & a_OutValue ) const; void FromJson( const Json::Value & a_Value ); // tolua_begin static bool IsEnchantable(short a_ItemType); // tolua_end union { // tolua_begin short m_ItemID; // OBSOLETE, use m_ItemType instead short m_ItemType; // tolua_end } ; char m_ItemCount; // tolua_export union { // tolua_begin short m_ItemHealth; // OBSOLETE, use m_ItemDamage instead short m_ItemDamage; // tolua_end } ; // tolua_begin }; // tolua_end typedef std::vector cItems;