#pragma once #include "BlockEntity.h" #include "../Entities/Player.h" namespace Json { class Value; } // tolua_begin class cMobSpawnerEntity : public cBlockEntity { typedef cBlockEntity super; public: // tolua_end cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; // tolua_begin /** Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */ void UpdateActiveState(void); /** Sets the spawn delay to a new random value. */ void ResetTimer(void); /** Spawns the entity. This function automaticly change the spawn delay! */ void SpawnEntity(void); /** Returns the entity type who will be spawn by this mob spawner. */ cMonster::eType GetEntity(void) const { return m_Entity; } /** Sets the entity type who will be spawn by this mob spawner. */ void SetEntity(cMonster::eType a_EntityType) { m_Entity = a_EntityType; } /** Returns the entity name. (Required by the protocol) */ AString GetEntityName(void) const; /** Returns the spawn delay. */ int GetSpawnDelay(void) const { return m_SpawnDelay; } int GetNearbyPlayersNum(void); int GetNearbyEntityNum(cMonster::eType a_EntityType); // tolua_end bool LoadFromJson(const Json::Value & a_Value); virtual void SaveToJson(Json::Value & a_Value) override; static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; } private: /** The entity to spawn. */ cMonster::eType m_Entity; int m_SpawnDelay; bool m_IsActive; } ; // tolua_end