#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cWindow.h" #include "cItem.h" #include "cClientHandle.h" #include "cPlayer.h" #include "cPickup.h" #include "cInventory.h" #include "cWindowOwner.h" #include "items/Item.h" cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible, cWindow::WindowType a_WindowType, int a_WindowID) : m_WindowID( a_WindowID ) , m_WindowType( a_WindowType ) , m_Owner( a_Owner ) , m_bInventoryVisible( a_bInventoryVisible ) , m_NumSlots( 0 ) , m_Slots( 0 ) , m_DraggingItem( 0 ) , m_IsDestroyed(false) { LOGD("Created a window at %p, type = %d, ID = %i", this, a_WindowType, a_WindowID); if (!m_bInventoryVisible) { m_DraggingItem = new cItem(); } } cWindow::~cWindow() { LOGD("Deleting a window at %p", this); if( !m_bInventoryVisible && m_DraggingItem ) { delete m_DraggingItem; m_DraggingItem = 0; } LOGD("Deleted a window at %p", this); } cItem* cWindow::GetSlot( int a_Slot ) { if(a_Slot > -1 && a_Slot < m_NumSlots) { return (m_Slots + a_Slot); } return 0; } cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ ) { if( m_bInventoryVisible && a_Player ) { cWindow* Window = a_Player->GetInventory().GetWindow(); if( Window ) { return Window->GetDraggingItem(); } } return m_DraggingItem; } void cWindow::Clicked( cPlayer & a_Player, int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem ) { if (a_WindowID != m_WindowID) { LOG("WRONG WINDOW ID! (exp %d, got %d) received from \"%s\"", m_WindowID, a_WindowID, a_Player.GetName().c_str()); return; } if (m_bInventoryVisible) { cWindow * Window = a_Player.GetInventory().GetWindow(); if (Window != NULL) { m_DraggingItem = Window->GetDraggingItem(); } } bool bAsync = false; if (a_SlotNum == -999) // Outside window click { if (a_IsRightClick) { a_Player.TossItem(true); } else { a_Player.TossItem(true, m_DraggingItem->m_ItemCount); } } else if (GetSlot(a_SlotNum) != NULL) { cItem * Item = GetSlot(a_SlotNum); if (!Item->IsEqual(a_HeldItem)) { LOGD("*** Window lost sync ***"); LOGD("My Type: %i Their Type: %i", Item->m_ItemID, a_HeldItem.m_ItemID); LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_HeldItem.m_ItemCount); LOGD("My Dmg: %i Their Dmg: %i", Item->m_ItemHealth, a_HeldItem.m_ItemHealth); bAsync = true; } } if (m_DraggingItem && (a_SlotNum > -1) && (a_SlotNum < m_NumSlots)) { if (!a_IsRightClick) { // Left-clicked if (!m_DraggingItem->IsEqual(m_Slots[a_SlotNum])) { // Switch contents cItem tmp(*m_DraggingItem); *m_DraggingItem = m_Slots[a_SlotNum]; m_Slots[a_SlotNum] = tmp; } else { // Same type, add items: cItemHandler * Handler = ItemHandler(m_DraggingItem->m_ItemID); int FreeSlots = Handler->GetMaxStackSize() - m_Slots[a_SlotNum].m_ItemCount; if (FreeSlots < 0) { ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?"); FreeSlots = 0; } int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots; m_Slots[a_SlotNum].m_ItemCount += (char)Filling; m_DraggingItem->m_ItemCount -= (char)Filling; if (m_DraggingItem->m_ItemCount <= 0) { m_DraggingItem->Empty(); } } } else { // Right clicked if (m_DraggingItem->m_ItemID <= 0) // Empty-handed? { m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_SlotNum].m_ItemCount) / 2.f + 0.5f); m_Slots[a_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount; m_DraggingItem->m_ItemID = m_Slots[a_SlotNum].m_ItemID; m_DraggingItem->m_ItemHealth = m_Slots[a_SlotNum].m_ItemHealth; if (m_Slots[a_SlotNum].m_ItemCount <= 0) { m_Slots[a_SlotNum].Empty(); } } else if ((m_Slots[a_SlotNum].m_ItemID <= 0) || m_DraggingItem->IsEqual(m_Slots[a_SlotNum])) { // Drop one item in slot cItemHandler * Handler = ItemHandler(m_Slots[a_SlotNum].m_ItemID); if ((m_DraggingItem->m_ItemCount > 0) && (m_Slots[a_SlotNum].m_ItemCount < Handler->GetMaxStackSize())) { m_Slots[a_SlotNum].m_ItemID = m_DraggingItem->m_ItemID; m_Slots[a_SlotNum].m_ItemCount++; m_Slots[a_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth; m_DraggingItem->m_ItemCount--; } if (m_DraggingItem->m_ItemCount <= 0) { m_DraggingItem->Empty(); } } else if (!m_DraggingItem->IsEqual(m_Slots[a_SlotNum])) { // Swap contents cItem tmp( *m_DraggingItem ); *m_DraggingItem = m_Slots[a_SlotNum]; m_Slots[a_SlotNum] = tmp; } } if (bAsync) { // TODO: Handle this thread-safely (m_OpenedBy may change by another cSocketThread for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) { SendWholeWindow((*itr)->GetClientHandle()); } if (m_bInventoryVisible || m_OpenedBy.empty()) { a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() ); } } } else if (m_bInventoryVisible) // Click in player inventory { cWindow * Window = a_Player.GetInventory().GetWindow(); if (Window) { Window->Clicked(a_Player, a_WindowID, a_SlotNum - 9, a_IsRightClick, a_IsShiftPressed, a_HeldItem); } } if (m_DraggingItem != NULL) { LOGD("Dragging: %i", m_DraggingItem->m_ItemCount ); } } void cWindow::Open( cPlayer & a_Player ) { { cCSLock Lock(m_CS); // If player is already in OpenedBy remove player first m_OpenedBy.remove( &a_Player ); // Then add player m_OpenedBy.push_back( &a_Player ); } a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, m_NumSlots); } void cWindow::Close( cPlayer & a_Player ) { //Checks wheather the player is still holding an item if (m_DraggingItem && m_DraggingItem->m_ItemCount > 0) { LOGD("Player holds item! Dropping it..."); a_Player.TossItem(true, m_DraggingItem->m_ItemCount); } cClientHandle * ClientHandle = a_Player.GetClientHandle(); if (ClientHandle != NULL) { ClientHandle->SendWindowClose(m_WindowID); } { cCSLock Lock(m_CS); m_OpenedBy.remove( &a_Player ); if( m_OpenedBy.size() == 0 ) { Destroy(); } } if (m_IsDestroyed) { delete this; } } void cWindow::OwnerDestroyed() { m_Owner = 0; while( m_OpenedBy.size() > 1 ) { (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType()); } (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType()); } bool cWindow::ForEachPlayer(cItemCallback & a_Callback) { cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) { if (a_Callback.Item(*itr)) { return false; } } // for itr - m_OpenedBy[] return true; } bool cWindow::ForEachClient(cItemCallback & a_Callback) { cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) { if (a_Callback.Item((*itr)->GetClientHandle())) { return false; } } // for itr - m_OpenedBy[] return true; } void cWindow::Destroy() { LOGD("Destroying window %p (type %d)", this, m_WindowType); if (m_Owner != NULL) { m_Owner->CloseWindow(); m_Owner = NULL; } m_IsDestroyed = true; } void cWindow::SendWholeWindow(cClientHandle * a_Client ) { a_Client->SendWholeInventory(*this); } void cWindow::BroadcastWholeWindow(void) { cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) { SendWholeWindow((*itr)->GetClientHandle()); } // for itr - m_OpenedBy[] } void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value) { cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) { (*itr)->GetClientHandle()->SendInventoryProgress(m_WindowID, a_Progressbar, a_Value); } // for itr - m_OpenedBy[] }