// HTTPConnection.h // Declares the cHTTPConnection class representing a single persistent connection in the HTTP server. #pragma once #include "../OSSupport/SocketThreads.h" // fwd: class cHTTPServer; class cHTTPResponse; class cHTTPRequest; class cHTTPConnection : public cSocketThreads::cCallback { public: enum eState { wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest is created if NULL) wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid) wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL) wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL) wcsInvalid, ///< The request was malformed, the connection is closing } ; cHTTPConnection(cHTTPServer & a_HTTPServer); virtual ~cHTTPConnection(); /// Sends HTTP status code together with a_Reason (used for HTTP errors) void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); /// Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm void SendNeedAuth(const AString & a_Realm); /// Sends the headers contained in a_Response void Send(const cHTTPResponse & a_Response); /// Sends the data as the response (may be called multiple times) void Send(const void * a_Data, int a_Size); /// Sends the data as the response (may be called multiple times) void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); } /// Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive) void FinishResponse(void); /// Resets the connection for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" void AwaitNextRequest(void); /// Terminates the connection; finishes any request being currently processed void Terminate(void); protected: typedef std::map cNameValueMap; /// The parent webserver that is to be notified of events on this connection cHTTPServer & m_HTTPServer; /// All the incoming data until the entire request header is parsed AString m_IncomingHeaderData; /// Status in which the request currently is eState m_State; /// Data that is queued for sending, once the socket becomes writable AString m_OutgoingData; /// The request being currently received (valid only between having parsed the headers and finishing receiving the body) cHTTPRequest * m_CurrentRequest; /// Number of bytes that remain to read for the complete body of the message to be received. Valid only in wcsRecvBody int m_CurrentRequestBodyRemaining; // cSocketThreads::cCallback overrides: virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client virtual void SocketClosed (void) override; // The socket has been closed for any reason } ; typedef std::vector cHTTPConnections;