#pragma once #include "cPacket.h" #include "../BlockID.h" class cPacket_InventorySlot : public cPacket // Set item [S -> C] ? { public: cPacket_InventorySlot() : m_WindowID( 0 ) , m_SlotNum( 0 ) , m_ItemID( E_ITEM_EMPTY ) , m_ItemCount( 0 ) , m_ItemUses( 0 ) { m_PacketID = E_INVENTORY_SLOT; } virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); } virtual void Serialize(AString & a_Data) const override; char m_WindowID; short m_SlotNum; // Slot // 0 = craft result // 1-4 = crafting table // 5-8 = armor // 9-35 = inventory // 36-44 = Hot bar // Below = item short m_ItemID; // if this is -1 the next stuff dont exist char m_ItemCount; short m_ItemUses; static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max) };