#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cCreeper.h" cCreeper::cCreeper() { m_MobType = 50; GetMonsterConfig("Creeper"); } cCreeper::~cCreeper() { } bool cCreeper::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cCreeper::KilledBy( cEntity* a_Killer ) { cMonster::RandomDropItem(E_ITEM_GUNPOWDER, 0, 2); //TODO Check if killed by a skeleton then drop random music disk cMonster::KilledBy( a_Killer ); }