#pragma once #include "cPacket.h" class cPacket_PickupSpawn : public cPacket { public: cPacket_PickupSpawn() : m_UniqueID( 0 ) , m_Item( 0 ) , m_Count( 0 ) , m_Health( 0 ) , m_PosX( 0 ) , m_PosY( 0 ) , m_PosZ( 0 ) , m_Rotation( 0 ) , m_Pitch( 0 ) , m_Roll( 0 ) { m_PacketID = E_PICKUP_SPAWN; } virtual cPacket* Clone() const { return new cPacket_PickupSpawn(*this); } virtual int Parse(cByteBuffer & a_Buffer) override; virtual void Serialize(AString & a_Data) const override; int m_UniqueID; short m_Item; char m_Count; short m_Health; int m_PosX; int m_PosY; int m_PosZ; char m_Rotation; char m_Pitch; char m_Roll; static const unsigned int c_Size = 1 + 4 + 2 + 1 + 2 + 4 + 4 + 4 + 1 + 1 + 1; };