#include "Simulator.h" template cSimulator::cSimulator(WorldType & a_World) : m_World(a_World) { } template cSimulator::~cSimulator() { } template void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) { AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ)); AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ)); AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1)); AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1)); if (a_BlockY > 0) { AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk); } if (a_BlockY < cChunkDef::Height - 1) { AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk); } }