#pragma once #include "BlockEntity.h" #include "../BlockEntities/MobHeadEntity.h" class cBlockMobHeadHandler : public cBlockEntityHandler { public: cBlockMobHeadHandler(BLOCKTYPE a_BlockType) : cBlockEntityHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // The drop spawn is in OnDestroyed method } virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { if (a_Player->IsGameModeCreative()) { // No drops in creative mode return; } class cCallback : public cBlockEntityCallback { virtual bool Item(cBlockEntity * a_BlockEntity) { if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) { return false; } cMobHeadEntity * MobHeadEntity = static_cast(a_BlockEntity); cItems Pickups; Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType()); MTRand r1; // Mid-block position first double MicroX, MicroY, MicroZ; MicroX = MobHeadEntity->GetPosX() + 0.5; MicroY = MobHeadEntity->GetPosY() + 0.5; MicroZ = MobHeadEntity->GetPosZ() + 0.5; // Add random offset second MicroX += r1.rand(1) - 0.5; MicroZ += r1.rand(1) - 0.5; MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); return false; } } Callback; a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); } bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if (a_BlockY < 2) { return false; } class cCallback : public cBlockEntityCallback { bool m_IsWither; virtual bool Item(cBlockEntity * a_BlockEntity) { if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) { return false; } cMobHeadEntity * MobHeadEntity = static_cast(a_BlockEntity); m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER); return false; } public: cCallback () : m_IsWither(false) {} bool IsWither(void) const { return m_IsWither; } void Reset(void) { m_IsWither = false; } } CallbackA, CallbackB; class cPlayerCallback : public cPlayerListCallback { Vector3f m_Pos; virtual bool Item(cPlayer * a_Player) { // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one double Dist = (a_Player->GetPosition() - m_Pos).Length(); if (Dist < 50.0) { // If player is close, award achievement a_Player->AwardAchievement(achSpawnWither); } return false; } public: cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) { return false; } CallbackA.Reset(); BLOCKTYPE BlockY1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); BLOCKTYPE BlockY2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); if ((BlockY1 != E_BLOCK_SOULSAND) || (BlockY2 != E_BLOCK_SOULSAND)) { return false; } a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ); BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ); if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither()) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface.FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface.FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the wither: a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither); // Award Achievement a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } CallbackA.Reset(); CallbackB.Reset(); a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1); Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1); if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither()) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0); a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0); a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); // Spawn the wither: a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither); // Award Achievement a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } return false; } virtual void OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { class cCallback : public cBlockEntityCallback { cPlayer * m_Player; NIBBLETYPE m_OldBlockMeta; NIBBLETYPE m_NewBlockMeta; virtual bool Item(cBlockEntity * a_BlockEntity) { if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) { return false; } cMobHeadEntity * MobHeadEntity = static_cast(a_BlockEntity); int Rotation = 0; if (m_NewBlockMeta == 1) { Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; } MobHeadEntity->SetType(static_cast(m_OldBlockMeta)); MobHeadEntity->SetRotation(static_cast(Rotation)); MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); return false; } public: cCallback (cPlayer * a_CBPlayer, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) : m_Player(a_CBPlayer), m_OldBlockMeta(a_OldBlockMeta), m_NewBlockMeta(a_NewBlockMeta) {} }; cCallback Callback(a_Player, a_BlockMeta, static_cast(a_BlockFace)); a_BlockMeta = (NIBBLETYPE)a_BlockFace; a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); if (a_BlockMeta == SKULL_TYPE_WITHER) { static const Vector3i Coords[] = { Vector3i( 0, 0, 0), Vector3i( 1, 0, 0), Vector3i(-1, 0, 0), Vector3i( 0, 0, 1), Vector3i( 0, 0, -1), }; for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i) { if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) { break; } } // for i - Coords[] } } } ;