#pragma once #include "../Vector3.h" class cWorld; class cChunk; class cSimulator { public: cSimulator(cWorld & a_World) : m_World(a_World) { } virtual ~cSimulator() {} /** Called in each tick, a_Dt is the time passed since the last tick, in msec */ virtual void Simulate(float a_Dt) = 0; /** Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available */ virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_Chunk); } /** Called when a block changes */ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; protected: friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up /** Called to simulate a new block */ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; cWorld & m_World; } ;