#pragma once #include "Simulator.h" class cChunk; class cWorld; enum Direction { X_PLUS, X_MINUS, Y_PLUS, Y_MINUS, Z_PLUS, Z_MINUS, NONE }; /** This is a base class for all fluid simulator data classes. Needed so that cChunk can properly delete instances of fluid simulator data, no matter what simulator it's using. */ class cFluidSimulatorData { public: virtual ~cFluidSimulatorData() {} } ; class cFluidSimulator : public cSimulator { typedef cSimulator super; public: cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid); // cSimulator overrides: virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; /** Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) */ virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); /** Creates a ChunkData object for the simulator to use. The simulator returns the correct object type. */ virtual cFluidSimulatorData * CreateChunkData(void) { return nullptr; } bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); } bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); } bool IsAnyFluidBlock (BLOCKTYPE a_BlockType) const { return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock)); } static bool CanWashAway(BLOCKTYPE a_BlockType); bool IsSolidBlock (BLOCKTYPE a_BlockType); bool IsPassableForFluid(BLOCKTYPE a_BlockType); /** Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account. */ bool IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2); protected: BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed } ;