// ReDucTor is an awesome guy who helped me a lot #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Server.h" #include "ClientHandle.h" #include "Mobs/Monster.h" #include "Root.h" #include "World.h" #include "ChunkDef.h" #include "Bindings/PluginManager.h" #include "ChatColor.h" #include "Entities/Player.h" #include "Inventory.h" #include "Item.h" #include "FurnaceRecipe.h" #include "WebAdmin.h" #include "Protocol/ProtocolRecognizer.h" #include "CommandOutput.h" #include "IniFile.h" #include "Vector3.h" #include #include #include extern "C" { #include "zlib/zlib.h" } /** Enable the memory leak finder - needed for the "dumpmem" server command: Synchronize this with main.cpp - the leak finder needs initialization before it can be used to dump memory _X 2014_02_20: Disabled for canon repo, it makes the debug version too slow in MSVC2013 and we haven't had a memory leak for over a year anyway. */ // #define ENABLE_LEAK_FINDER #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) #pragma warning(push) #pragma warning(disable:4100) #include "LeakFinder.h" #pragma warning(pop) #endif typedef std::list< cClientHandle* > ClientList; //////////////////////////////////////////////////////////////////////////////// // cServerListenCallbacks: class cServerListenCallbacks: public cNetwork::cListenCallbacks { cServer & m_Server; UInt16 m_Port; virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override { return m_Server.OnConnectionAccepted(a_RemoteIPAddress); } virtual void OnAccepted(cTCPLink & a_Link) override {} virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override { LOGWARNING("Cannot listen on port %d: %d (%s).", m_Port, a_ErrorCode, a_ErrorMsg.c_str()); } public: cServerListenCallbacks(cServer & a_Server, UInt16 a_Port): m_Server(a_Server), m_Port(a_Port) { } }; //////////////////////////////////////////////////////////////////////////////// // cServer::cTickThread: cServer::cTickThread::cTickThread(cServer & a_Server) : super("ServerTickThread"), m_Server(a_Server) { } void cServer::cTickThread::Execute(void) { auto LastTime = std::chrono::steady_clock::now(); static const auto msPerTick = std::chrono::milliseconds(50); while (!m_ShouldTerminate) { auto NowTime = std::chrono::steady_clock::now(); auto msec = std::chrono::duration_cast(NowTime - LastTime).count(); m_ShouldTerminate = !m_Server.Tick(static_cast(msec)); auto TickTime = std::chrono::steady_clock::now() - NowTime; if (TickTime < msPerTick) { // Stretch tick time until it's at least msPerTick std::this_thread::sleep_for(msPerTick - TickTime); } LastTime = NowTime; } } //////////////////////////////////////////////////////////////////////////////// // cServer: cServer::cServer(void) : m_PlayerCount(0), m_PlayerCountDiff(0), m_ClientViewDistance(0), m_bIsConnected(false), m_bRestarting(false), m_RCONServer(*this), m_MaxPlayers(0), m_bIsHardcore(false), m_TickThread(*this), m_ShouldAuthenticate(false), m_ShouldLoadOfflinePlayerData(false), m_ShouldLoadNamedPlayerData(true) { } void cServer::ClientMovedToWorld(const cClientHandle * a_Client) { cCSLock Lock(m_CSClients); m_ClientsToRemove.push_back(const_cast(a_Client)); } void cServer::PlayerCreated(const cPlayer * a_Player) { UNUSED(a_Player); // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread cCSLock Lock(m_CSPlayerCountDiff); m_PlayerCountDiff += 1; } void cServer::PlayerDestroying(const cPlayer * a_Player) { UNUSED(a_Player); // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread cCSLock Lock(m_CSPlayerCountDiff); m_PlayerCountDiff -= 1; } bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_ShouldAuth) { m_Description = a_Settings.GetValueSet("Server", "Description", "MCServer - in C++!"); m_MaxPlayers = a_Settings.GetValueSetI("Server", "MaxPlayers", 100); m_bIsHardcore = a_Settings.GetValueSetB("Server", "HardcoreEnabled", false); m_bAllowMultiLogin = a_Settings.GetValueSetB("Server", "AllowMultiLogin", false); m_PlayerCount = 0; m_PlayerCountDiff = 0; m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png"))); // Will return empty string if file nonexistant; client doesn't mind if (m_bIsConnected) { LOGERROR("ERROR: Trying to initialize server while server is already running!"); return false; } LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS); LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); m_Ports = ReadUpgradeIniPorts(a_Settings, "Server", "Ports", "Port", "PortsIPv6", "25565"); m_RCONServer.Initialize(a_Settings); m_bIsConnected = true; m_ServerID = "-"; m_ShouldAuthenticate = a_ShouldAuth; if (m_ShouldAuthenticate) { MTRand mtrand1; unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000; unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000; std::ostringstream sid; sid << std::hex << r1; sid << std::hex << r2; m_ServerID = sid.str(); m_ServerID.resize(16, '0'); } // Check if both BungeeCord and online mode are on, if so, warn the admin: m_ShouldAllowBungeeCord = a_Settings.GetValueSetB("Authentication", "AllowBungeeCord", false); if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate) { LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini."); } m_ShouldLoadOfflinePlayerData = a_Settings.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false); m_ShouldLoadNamedPlayerData = a_Settings.GetValueSetB("PlayerData", "LoadNamedPlayerData", true); m_ClientViewDistance = a_Settings.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE) { m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE; LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance); } if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE) { m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE; LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance); } PrepareKeys(); return true; } int cServer::GetNumPlayers(void) const { cCSLock Lock(m_CSPlayerCount); return m_PlayerCount; } bool cServer::IsPlayerInQueue(AString a_Username) { cCSLock Lock(m_CSClients); for (auto client : m_Clients) { if ((client->GetUsername()).compare(a_Username) == 0) { return true; } } return false; } void cServer::PrepareKeys(void) { LOGD("Generating protocol encryption keypair..."); VERIFY(m_PrivateKey.Generate(1024)); m_PublicKeyDER = m_PrivateKey.GetPubKeyDER(); } cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIPAddress) { LOGD("Client \"%s\" connected!", a_RemoteIPAddress.c_str()); cClientHandlePtr NewHandle = std::make_shared(a_RemoteIPAddress, m_ClientViewDistance); NewHandle->SetSelf(NewHandle); cCSLock Lock(m_CSClients); m_Clients.push_back(NewHandle); return NewHandle; } bool cServer::Tick(float a_Dt) { // Apply the queued playercount adjustments (postponed to avoid deadlocks) int PlayerCountDiff = 0; { cCSLock Lock(m_CSPlayerCountDiff); std::swap(PlayerCountDiff, m_PlayerCountDiff); } { cCSLock Lock(m_CSPlayerCount); m_PlayerCount += PlayerCountDiff; } // Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102): cPluginManager::Get()->Tick(a_Dt); // Let the Root process all the queued commands: cRoot::Get()->TickCommands(); // Tick all clients not yet assigned to a world: TickClients(a_Dt); if (!m_bRestarting) { return true; } else { m_bRestarting = false; m_RestartEvent.Set(); return false; } } void cServer::TickClients(float a_Dt) { cClientHandlePtrs RemoveClients; { cCSLock Lock(m_CSClients); // Remove clients that have moved to a world (the world will be ticking them from now on) for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) { for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC) { if (itrC->get() == *itr) { m_Clients.erase(itrC); break; } } } // for itr - m_ClientsToRemove[] m_ClientsToRemove.clear(); // Tick the remaining clients, take out those that have been destroyed into RemoveClients for (auto itr = m_Clients.begin(); itr != m_Clients.end();) { if ((*itr)->IsDestroyed()) { // Delete the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374 RemoveClients.push_back(*itr); itr = m_Clients.erase(itr); continue; } (*itr)->ServerTick(a_Dt); ++itr; } // for itr - m_Clients[] } // Delete the clients that have been destroyed RemoveClients.clear(); } bool cServer::Start(void) { for (auto port: m_Ports) { UInt16 PortNum; if (!StringToInteger(port, PortNum)) { LOGWARNING("Invalid port specified for server: \"%s\". Ignoring.", port.c_str()); continue; } auto Handle = cNetwork::Listen(PortNum, std::make_shared(*this, PortNum)); if (Handle->IsListening()) { m_ServerHandles.push_back(Handle); } } // for port - Ports[] if (m_ServerHandles.empty()) { LOGERROR("Couldn't open any ports. Aborting the server"); return false; } if (!m_TickThread.Start()) { return false; } return true; } bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd) { return cRoot::Get()->GetPluginManager()->CallHookChat(*(a_Client.GetPlayer()), a_Cmd); } void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) { AStringVector split = StringSplit(a_Cmd, " "); if (split.empty()) { return; } // "stop" and "restart" are handled in cRoot::ExecuteConsoleCommand, our caller, due to its access to controlling variables // "help" and "reload" are to be handled by MCS, so that they work no matter what if (split[0] == "help") { PrintHelp(split, a_Output); a_Output.Finished(); return; } else if (split[0] == "reload") { cPluginManager::Get()->ReloadPlugins(); a_Output.Finished(); return; } else if (split[0] == "reloadplugins") { cPluginManager::Get()->ReloadPlugins(); a_Output.Out("Plugins reloaded"); a_Output.Finished(); return; } else if (split[0] == "load") { if (split.size() > 1) { cPluginManager::Get()->RefreshPluginList(); // Refresh the plugin list, so that if the plugin was added just now, it is loadable a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin"); } else { a_Output.Out("Usage: load "); } a_Output.Finished(); return; } else if (split[0] == "unload") { if (split.size() > 1) { cPluginManager::Get()->UnloadPlugin(split[1]); a_Output.Out("Plugin unload scheduled"); } else { a_Output.Out("Usage: unload "); } a_Output.Finished(); return; } if (split[0] == "destroyentities") { class WorldCallback : public cWorldListCallback { virtual bool Item(cWorld * a_World) override { class EntityCallback : public cEntityCallback { virtual bool Item(cEntity * a_Entity) override { if (!a_Entity->IsPlayer()) { a_Entity->Destroy(); } return false; } } EC; a_World->ForEachEntity(EC); return false; } } WC; cRoot::Get()->ForEachWorld(WC); a_Output.Out("Destroyed all entities"); a_Output.Finished(); return; } // There is currently no way a plugin can do these (and probably won't ever be): else if (split[0].compare("chunkstats") == 0) { cRoot::Get()->LogChunkStats(a_Output); a_Output.Finished(); return; } #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) else if (split[0].compare("dumpmem") == 0) { LeakFinderXmlOutput Output("memdump.xml"); DumpUsedMemory(&Output); return; } else if (split[0].compare("killmem") == 0) { for (;;) { new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS } } #endif else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output, a_Cmd)) { a_Output.Finished(); return; } a_Output.Out("Unknown command, type 'help' for all commands."); a_Output.Finished(); } void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output) { UNUSED(a_Split); typedef std::pair AStringPair; typedef std::vector AStringPairs; class cCallback : public cPluginManager::cCommandEnumCallback { public: cCallback(void) : m_MaxLen(0) {} virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override { UNUSED(a_Plugin); UNUSED(a_Permission); if (!a_HelpString.empty()) { m_Commands.push_back(AStringPair(a_Command, a_HelpString)); if (m_MaxLen < a_Command.length()) { m_MaxLen = a_Command.length(); } } return false; } AStringPairs m_Commands; size_t m_MaxLen; } Callback; cPluginManager::Get()->ForEachConsoleCommand(Callback); std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end()); for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr) { const AStringPair & cmd = *itr; a_Output.Out(Printf("%-*s%s\n", static_cast(Callback.m_MaxLen), cmd.first.c_str(), cmd.second.c_str())); } // for itr - Callback.m_Commands[] } void cServer::BindBuiltInConsoleCommands(void) { cPluginManager * PlgMgr = cPluginManager::Get(); PlgMgr->BindConsoleCommand("help", nullptr, " - Shows the available commands"); PlgMgr->BindConsoleCommand("reload", nullptr, " - Reloads all plugins"); PlgMgr->BindConsoleCommand("restart", nullptr, " - Restarts the server cleanly"); PlgMgr->BindConsoleCommand("stop", nullptr, " - Stops the server cleanly"); PlgMgr->BindConsoleCommand("chunkstats", nullptr, " - Displays detailed chunk memory statistics"); PlgMgr->BindConsoleCommand("load ", nullptr, " - Adds and enables the specified plugin"); PlgMgr->BindConsoleCommand("unload ", nullptr, " - Disables the specified plugin"); PlgMgr->BindConsoleCommand("destroyentities", nullptr, " - Destroys all entities in all worlds"); #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) PlgMgr->BindConsoleCommand("dumpmem", nullptr, " - Dumps all used memory blocks together with their callstacks into memdump.xml"); #endif } void cServer::Shutdown(void) { // Stop listening on all sockets: for (auto srv: m_ServerHandles) { srv->Close(); } m_ServerHandles.clear(); // Notify the tick thread and wait for it to terminate: m_bRestarting = true; m_RestartEvent.Wait(); cRoot::Get()->SaveAllChunks(); // Remove all clients: cCSLock Lock(m_CSClients); for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { (*itr)->Destroy(); } m_Clients.clear(); } void cServer::KickUser(int a_ClientID, const AString & a_Reason) { cCSLock Lock(m_CSClients); for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { if ((*itr)->GetUniqueID() == a_ClientID) { (*itr)->Kick(a_Reason); } } // for itr - m_Clients[] } void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties) { cCSLock Lock(m_CSClients); for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { if ((*itr)->GetUniqueID() == a_ClientID) { (*itr)->Authenticate(a_Name, a_UUID, a_Properties); return; } } // for itr - m_Clients[] }