// LineBlockTracer.h // Declares the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points #pragma once #include "BlockTracer.h" // fwd: Chunk.h class cChunk; // fwd: cChunkMap.h typedef cItemCallback cChunkCallback; class cLineBlockTracer : public cBlockTracer, public cChunkCallback { typedef cBlockTracer super; public: cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks); /** Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) */ bool Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ); // Utility functions for simple one-line usage: /** Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) */ static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ); /** Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) */ static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End); protected: /** The start point of the trace */ double m_StartX, m_StartY, m_StartZ; /** The end point of the trace */ double m_EndX, m_EndY, m_EndZ; /** The difference in coords, End - Start */ double m_DiffX, m_DiffY, m_DiffZ; /** The increment at which the block coords are going from Start to End; either +1 or -1 */ int m_DirX, m_DirY, m_DirZ; /** The current block */ int m_CurrentX, m_CurrentY, m_CurrentZ; /** The face through which the current block has been entered */ char m_CurrentFace; /** Adjusts the start point above the world to just at the world's top */ void FixStartAboveWorld(void); /** Adjusts the start point below the world to just at the world's bottom */ void FixStartBelowWorld(void); /** Calculates the XZ coords of an intersection with the specified Yconst plane; assumes that such an intersection exists */ void CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ); /** Moves m_Current to the next block on the line; returns false if no move is possible (reached the end) */ bool MoveToNextBlock(void); // cChunkCallback overrides: virtual bool Item(cChunk * a_Chunk) override; } ;