#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Item.h" #include "json/json.h" #include "Items/ItemHandler.h" #include "FastRandom.h" cItem cItem::CopyOne(void) const { cItem res(*this); res.m_ItemCount = 1; return res; } cItem & cItem::AddCount(char a_AmountToAdd) { m_ItemCount += a_AmountToAdd; if (m_ItemCount <= 0) { Empty(); } return *this; } short cItem::GetMaxDamage(void) const { switch (m_ItemType) { case E_ITEM_BOW: return 384; case E_ITEM_DIAMOND_AXE: return 1561; case E_ITEM_DIAMOND_HOE: return 1561; case E_ITEM_DIAMOND_PICKAXE: return 1561; case E_ITEM_DIAMOND_SHOVEL: return 1561; case E_ITEM_DIAMOND_SWORD: return 1561; case E_ITEM_FLINT_AND_STEEL: return 64; case E_ITEM_GOLD_AXE: return 32; case E_ITEM_GOLD_HOE: return 32; case E_ITEM_GOLD_PICKAXE: return 32; case E_ITEM_GOLD_SHOVEL: return 32; case E_ITEM_GOLD_SWORD: return 32; case E_ITEM_IRON_AXE: return 250; case E_ITEM_IRON_HOE: return 250; case E_ITEM_IRON_PICKAXE: return 250; case E_ITEM_IRON_SHOVEL: return 250; case E_ITEM_IRON_SWORD: return 250; case E_ITEM_SHEARS: return 250; case E_ITEM_STONE_AXE: return 131; case E_ITEM_STONE_HOE: return 131; case E_ITEM_STONE_PICKAXE: return 131; case E_ITEM_STONE_SHOVEL: return 131; case E_ITEM_STONE_SWORD: return 131; case E_ITEM_WOODEN_AXE: return 59; case E_ITEM_WOODEN_HOE: return 59; case E_ITEM_WOODEN_PICKAXE: return 59; case E_ITEM_WOODEN_SHOVEL: return 59; case E_ITEM_WOODEN_SWORD: return 59; } return 0; } bool cItem::DamageItem(short a_Amount) { short MaxDamage = GetMaxDamage(); if (MaxDamage == 0) { // Item doesn't have damage return false; } m_ItemDamage += a_Amount; return (m_ItemDamage > MaxDamage); } bool cItem::IsFullStack(void) const { return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize()); } char cItem::GetMaxStackSize(void) const { return ItemHandler(m_ItemType)->GetMaxStackSize(); } cItemHandler * cItem::GetHandler(void) const { return ItemHandler(m_ItemType); } void cItem::GetJson(Json::Value & a_OutValue) const { a_OutValue["ID"] = m_ItemType; if (m_ItemType > 0) { a_OutValue["Count"] = m_ItemCount; a_OutValue["Health"] = m_ItemDamage; AString Enchantments(m_Enchantments.ToString()); if (!Enchantments.empty()) { a_OutValue["ench"] = Enchantments; } if (!IsCustomNameEmpty()) { a_OutValue["Name"] = m_CustomName; } if (!IsLoreEmpty()) { a_OutValue["Lore"] = m_Lore; } if (m_ItemColor.IsValid()) { a_OutValue["Color_Red"] = m_ItemColor.GetRed(); a_OutValue["Color_Green"] = m_ItemColor.GetGreen(); a_OutValue["Color_Blue"] = m_ItemColor.GetBlue(); } if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR)) { a_OutValue["Flicker"] = m_FireworkItem.m_HasFlicker; a_OutValue["Trail"] = m_FireworkItem.m_HasTrail; a_OutValue["Type"] = m_FireworkItem.m_Type; a_OutValue["FlightTimeInTicks"] = m_FireworkItem.m_FlightTimeInTicks; a_OutValue["Colours"] = m_FireworkItem.ColoursToString(m_FireworkItem); a_OutValue["FadeColours"] = m_FireworkItem.FadeColoursToString(m_FireworkItem); } a_OutValue["RepairCost"] = m_RepairCost; } } void cItem::FromJson(const Json::Value & a_Value) { m_ItemType = static_cast(a_Value.get("ID", -1).asInt()); if (m_ItemType > 0) { m_ItemCount = static_cast(a_Value.get("Count", -1).asInt()); m_ItemDamage = static_cast(a_Value.get("Health", -1).asInt()); m_Enchantments.Clear(); m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); m_CustomName = a_Value.get("Name", "").asString(); m_Lore = a_Value.get("Lore", "").asString(); int red = a_Value.get("Color_Red", -1).asInt(); int green = a_Value.get("Color_Green", -1).asInt(); int blue = a_Value.get("Color_Blue", -1).asInt(); if ((red > -1) && (red < static_cast(cColor::COLOR_LIMIT)) && (green > -1) && (green < static_cast(cColor::COLOR_LIMIT)) && (blue > -1) && (blue < static_cast(cColor::COLOR_LIMIT))) { m_ItemColor.SetColor(static_cast(red), static_cast(green), static_cast(blue)); } else if ((red != -1) || (blue != -1) || (green != -1)) { LOGWARNING("Item with invalid red, green, and blue values read in from json file."); } if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR)) { m_FireworkItem.m_HasFlicker = a_Value.get("Flicker", false).asBool(); m_FireworkItem.m_HasTrail = a_Value.get("Trail", false).asBool(); m_FireworkItem.m_Type = static_cast(a_Value.get("Type", 0).asInt()); m_FireworkItem.m_FlightTimeInTicks = static_cast(a_Value.get("FlightTimeInTicks", 0).asInt()); m_FireworkItem.ColoursFromString(a_Value.get("Colours", "").asString(), m_FireworkItem); m_FireworkItem.FadeColoursFromString(a_Value.get("FadeColours", "").asString(), m_FireworkItem); } m_RepairCost = a_Value.get("RepairCost", 0).asInt(); } } bool cItem::IsEnchantable(short a_ItemType, bool a_WithBook) { if ( ItemCategory::IsAxe(a_ItemType) || ItemCategory::IsSword(a_ItemType) || ItemCategory::IsShovel(a_ItemType) || ItemCategory::IsPickaxe(a_ItemType) || (a_WithBook && ItemCategory::IsHoe(a_ItemType)) || ItemCategory::IsArmor(a_ItemType) ) { return true; } switch (a_ItemType) { case E_ITEM_BOOK: case E_ITEM_BOW: case E_ITEM_FISHING_ROD: { return true; } case E_ITEM_CARROT_ON_STICK: case E_ITEM_SHEARS: case E_ITEM_FLINT_AND_STEEL: { return a_WithBook; } } return false; } int cItem::GetEnchantability() { int Enchantability = 0; switch (m_ItemType) { case E_ITEM_WOODEN_SWORD: Enchantability = 15; break; case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break; case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break; case E_ITEM_WOODEN_AXE: Enchantability = 15; break; case E_ITEM_WOODEN_HOE: Enchantability = 15; break; case E_ITEM_LEATHER_CAP: Enchantability = 15; break; case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break; case E_ITEM_LEATHER_PANTS: Enchantability = 15; break; case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break; case E_ITEM_STONE_SWORD: Enchantability = 5; break; case E_ITEM_STONE_PICKAXE: Enchantability = 5; break; case E_ITEM_STONE_SHOVEL: Enchantability = 5; break; case E_ITEM_STONE_AXE: Enchantability = 5; break; case E_ITEM_STONE_HOE: Enchantability = 5; break; case E_ITEM_IRON_HELMET: Enchantability = 9; break; case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break; case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break; case E_ITEM_IRON_BOOTS: Enchantability = 9; break; case E_ITEM_IRON_SWORD: Enchantability = 14; break; case E_ITEM_IRON_PICKAXE: Enchantability = 14; break; case E_ITEM_IRON_SHOVEL: Enchantability = 14; break; case E_ITEM_IRON_AXE: Enchantability = 14; break; case E_ITEM_IRON_HOE: Enchantability = 14; break; case E_ITEM_CHAIN_HELMET: Enchantability = 12; break; case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break; case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break; case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break; case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break; case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break; case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break; case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break; case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break; case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break; case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break; case E_ITEM_DIAMOND_AXE: Enchantability = 10; break; case E_ITEM_DIAMOND_HOE: Enchantability = 10; break; case E_ITEM_GOLD_HELMET: Enchantability = 25; break; case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break; case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break; case E_ITEM_GOLD_BOOTS: Enchantability = 25; break; case E_ITEM_GOLD_SWORD: Enchantability = 22; break; case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break; case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break; case E_ITEM_GOLD_AXE: Enchantability = 22; break; case E_ITEM_GOLD_HOE: Enchantability = 22; break; case E_ITEM_FISHING_ROD: Enchantability = 1; break; case E_ITEM_BOW: Enchantability = 1; break; case E_ITEM_BOOK: Enchantability = 1; break; } return Enchantability; } bool cItem::EnchantByXPLevels(int a_NumXPLevels) { if (!cItem::IsEnchantable(m_ItemType)) { return false; } int Enchantability = GetEnchantability(); if (Enchantability == 0) { return false; } cFastRandom Random; int ModifiedEnchantmentLevel = a_NumXPLevels + static_cast(Random.NextFloat(static_cast(Enchantability / 4))) + static_cast(Random.NextFloat(static_cast(Enchantability / 4))) + 1; float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; int FinalEnchantmentLevel = static_cast(ModifiedEnchantmentLevel * RandomBonus + 0.5F); cWeightedEnchantments Enchantments; cEnchantments::AddItemEnchantmentWeights(Enchantments, m_ItemType, FinalEnchantmentLevel); if (m_ItemType == E_ITEM_BOOK) { m_ItemType = E_ITEM_ENCHANTED_BOOK; } cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments); m_Enchantments.AddFromString(Enchantment1.ToString()); cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment1); // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment1); float NewEnchantmentLevel = static_cast(a_NumXPLevels); // Next Enchantment (Second) NewEnchantmentLevel = NewEnchantmentLevel / 2; float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if (Enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance)) { return true; } cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments); m_Enchantments.AddFromString(Enchantment2.ToString()); cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment2); // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment2); // Next Enchantment (Third) NewEnchantmentLevel = NewEnchantmentLevel / 2; float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if (Enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance)) { return true; } cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments); m_Enchantments.AddFromString(Enchantment3.ToString()); cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment3); // Checking for conflicting enchantments cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment3); // Next Enchantment (Fourth) NewEnchantmentLevel = NewEnchantmentLevel / 2; float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; if (Enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance)) { return true; } cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments); m_Enchantments.AddFromString(Enchantment4.ToString()); return true; } //////////////////////////////////////////////////////////////////////////////// // cItems: cItem * cItems::Get(int a_Idx) { if ((a_Idx < 0) || (a_Idx >= static_cast(size()))) { LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently " SIZE_T_FMT " items. Returning a nil.", a_Idx, size()); return nullptr; } return &at(static_cast(a_Idx)); } void cItems::Set(int a_Idx, const cItem & a_Item) { if ((a_Idx < 0) || (a_Idx >= static_cast(size()))) { LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size()); return; } at(static_cast(a_Idx)) = a_Item; } void cItems::Delete(int a_Idx) { if ((a_Idx < 0) || (a_Idx >= static_cast(size()))) { LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Ignoring.", a_Idx, size()); return; } erase(begin() + a_Idx); } void cItems::Set(int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage) { if ((a_Idx < 0) || (a_Idx >= static_cast(size()))) { LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size()); return; } at(static_cast(a_Idx)) = cItem(a_ItemType, a_ItemCount, a_ItemDamage); }