// DeadlockDetect.h // Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one /* This class simply monitors each world's m_WorldAge, which is expected to grow on each tick. If the world age doesn't grow for several seconds, it's either because the server is super-overloaded, or because the world tick thread hangs in a deadlock. We presume the latter and therefore kill the server. Once we learn to write crashdumps programmatically, we should do so just before killing, to enable debugging. */ #pragma once #include "OSSupport/IsThread.h" class cDeadlockDetect : public cIsThread { typedef cIsThread super; public: cDeadlockDetect(void); /** Starts the detection. Hides cIsThread's Start, because we need some initialization */ bool Start(int a_IntervalSec); protected: struct sWorldAge { /** Last m_WorldAge that has been detected in this world */ Int64 m_Age; /** Number of cycles for which the age has been the same */ int m_NumCyclesSame; } ; /** Maps world name -> sWorldAge */ typedef std::map WorldAges; WorldAges m_WorldAges; /** Number of secods for which the ages must be the same for the detection to trigger */ int m_IntervalSec; // cIsThread overrides: virtual void Execute(void) override; /** Sets the initial world age */ void SetWorldAge(const AString & a_WorldName, Int64 a_Age); /** Checks if the world's age has changed, updates the world's stats; calls DeadlockDetected() if deadlock detected */ void CheckWorldAge(const AString & a_WorldName, Int64 a_Age); /** Called when a deadlock is detected. Aborts the server. */ NORETURN void DeadlockDetected(void); } ;