// CraftingRecipes.h // Interfaces to the cCraftingRecipes class representing the storage of crafting recipes #pragma once #include "Item.h" // fwd: cPlayer.h class cPlayer; class cCraftingGrid // tolua_export { // tolua_export public: cCraftingGrid(const cCraftingGrid & a_Original); cCraftingGrid(int a_Width, int a_Height); // tolua_export cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height); ~cCraftingGrid(); // tolua_begin int GetWidth (void) const {return m_Width; } int GetHeight(void) const {return m_Height; } cItem & GetItem (int x, int y) const; void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth); void SetItem (int x, int y, const cItem & a_Item); void Clear (void); /** Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients()) */ void ConsumeGrid(const cCraftingGrid & a_Grid); /** Dumps the entire crafting grid using LOGD() */ void Dump(void); // tolua_end cItem * GetItems(void) const {return m_Items; } /** Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self */ void CopyToItems(cItem * a_Items) const; protected: int m_Width; int m_Height; cItem * m_Items; } ; // tolua_export class cCraftingRecipe // tolua_export { // tolua_export public: cCraftingRecipe(const cCraftingGrid & a_CraftingGrid); // tolua_begin void Clear (void); int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); } int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); } cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); } const cItem & GetResult (void) const {return m_Result; } void SetResult (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth); void SetResult (const cItem & a_Item) { m_Result = a_Item; } void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth) { m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth); } void SetIngredient (int x, int y, const cItem & a_Item) { m_Ingredients.SetItem(x, y, a_Item); } /** Consumes ingredients from the crafting grid specified */ void ConsumeIngredients(cCraftingGrid & a_CraftingGrid); /** Dumps the entire recipe using LOGD() */ void Dump(void); // tolua_end protected: cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid! cItem m_Result; } ; // tolua_export class cCraftingRecipes { public: static const int MAX_GRID_WIDTH = 3; static const int MAX_GRID_HEIGHT = 3; cCraftingRecipes(void); ~cCraftingRecipes(); /** Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found. */ void GetRecipe(cPlayer & a_Player, cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe); protected: struct cRecipeSlot { cItem m_Item; int x, y; // 1..3, or -1 for "any" } ; typedef std::vector cRecipeSlots; /** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients()) A normalized recipe starts at (0, 0) */ struct cRecipe { cRecipeSlots m_Ingredients; cItem m_Result; // Size of the regular items in the recipe; "anywhere" items are excluded: int m_Width; int m_Height; } ; typedef std::vector cRecipes; cRecipes m_Recipes; void LoadRecipes(void); void ClearRecipes(void); /** Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only */ void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine); /** Parses an item string in the format "[^]", returns true if successful. */ bool ParseItem(const AString & a_String, cItem & a_Item); /** Parses one ingredient and adds it to the specified recipe. Returns true if successful. */ bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe); /** Moves the recipe to top-left corner, sets its MinWidth / MinHeight */ void NormalizeIngredients(cRecipe * a_Recipe); /** Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or nullptr if not found. Caller must delete return value! */ cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight); /** Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed */ cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride); /** Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or nullptr if not matching. Caller must delete the return value! */ cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY); /** Searches for anything firework related, and does the data setting if appropriate */ void HandleFireworks(const cItem * a_CraftingGrid, cCraftingRecipes::cRecipe * a_Recipe, int a_GridStride, int a_OffsetX, int a_OffsetY); /** Searches for anything dye related for leather, calculates the appropriate color value, and sets the resulting value. */ void HandleDyedLeather(const cItem * a_CraftingGrid, cCraftingRecipes::cRecipe * a_Recipe, int a_GridStride, int a_GridWidth, int a_GridHeight); } ;