#pragma once /** Place this macro in the declaration of each cBlockEntity descendant. */ #define BLOCKENTITY_PROTODEF(classname) \ virtual bool IsA(const char * a_ClassName) const override \ { \ return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \ } \ virtual const char * GetClass(void) const override \ { \ return #classname; \ } \ static const char * GetClassStatic(void) \ { \ return #classname; \ } \ virtual const char * GetParentClass(void) const override \ { \ return super::GetClass(); \ } class cChunk; class cPlayer; class cWorld; // tolua_begin class cBlockEntity { protected: cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : m_PosX(a_BlockX), m_PosY(a_BlockY), m_PosZ(a_BlockZ), m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)), m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)), m_BlockType(a_BlockType), m_World(a_World) { } public: // tolua_end virtual ~cBlockEntity() {} // force a virtual destructor in all descendants virtual void Destroy(void) {} void SetWorld(cWorld * a_World) { m_World = a_World; } /** Creates a new block entity for the specified block type If a_World is valid, then the entity is created bound to that world Returns nullptr for unknown block types. */ static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr); static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates { return "cBlockEntity"; } /** Returns true if the object is the specified class, or its descendant. */ virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); } /** Returns the name of the tompost class (the most descendant). Used for Lua bindings to push the correct object type. */ virtual const char * GetClass(void) const { return GetClassStatic(); } /** Returns the name of the parent class, or empty string if no parent class. */ virtual const char * GetParentClass(void) const { return ""; } // tolua_begin // Position, in absolute block coordinates: Vector3i GetPos(void) const { return Vector3i{m_PosX, m_PosY, m_PosZ}; } int GetPosX(void) const { return m_PosX; } int GetPosY(void) const { return m_PosY; } int GetPosZ(void) const { return m_PosZ; } BLOCKTYPE GetBlockType(void) const { return m_BlockType; } cWorld * GetWorld(void) const { return m_World; } int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); } int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); } int GetRelX(void) const { return m_RelX; } int GetRelZ(void) const { return m_RelZ; } // tolua_end /** Called when a player uses this entity; should open the UI window */ virtual void UsedBy( cPlayer * a_Player) = 0; /** Sends the packet defining the block entity to the client specified. To send to all eligible clients, use cWorld::BroadcastBlockEntity() */ virtual void SendTo(cClientHandle & a_Client) = 0; /** Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. */ virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); return false; } protected: /** Position in absolute block coordinates */ int m_PosX, m_PosY, m_PosZ; /** Position relative to the chunk, used to speed up ticking */ int m_RelX, m_RelZ; BLOCKTYPE m_BlockType; cWorld * m_World; } ; // tolua_export