#pragma once #include "RedstoneHandler.h" class cRedstoneTorchHandler final : public cRedstoneHandler { public: inline static bool IsOn(BLOCKTYPE a_Block) { return (a_Block == E_BLOCK_REDSTONE_TORCH_ON); } inline static Vector3i GetOffsetAttachedTo(Vector3i a_Position, NIBBLETYPE a_Meta) { switch (a_Meta) { case E_META_TORCH_FLOOR: return { 0, -1, 0 }; case E_META_TORCH_EAST: return { -1, 0, 0 }; case E_META_TORCH_WEST: return { 1, 0, 0 }; case E_META_TORCH_NORTH: return { 0, 0, 1 }; case E_META_TORCH_SOUTH: return { 0, 0, -1 }; default: { ASSERT(!"Unhandled torch metadata"); return { 0, 0, 0 }; } } } virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { if ( IsOn(a_BlockType) && (a_QueryPosition != (a_Position + GetOffsetAttachedTo(a_Position, a_Meta))) && (cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType) || (cBlockInfo::FullyOccupiesVoxel(a_QueryBlockType) && (a_QueryPosition == (a_Position + OffsetYP)))) ) { return 15; } return 0; } virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); auto & Data = DataForChunk(a_Chunk); auto DelayInfo = Data.GetMechanismDelayInfo(a_Position); if (DelayInfo == nullptr) { bool ShouldBeOn = (a_PoweringData.PowerLevel == 0); if (ShouldBeOn != IsOn(a_BlockType)) { Data.m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn); } } else { int DelayTicks; bool ShouldPowerOn; std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; if (DelayTicks != 0) { return; } a_Chunk.SetBlock(a_Position, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta); Data.m_MechanismDelays.erase(a_Position); for (const auto Adjacent : RelativeAdjacents) { if (Adjacent != GetOffsetAttachedTo(a_Position, a_Meta)) { UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + Adjacent); } } } } virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override { UNUSED(a_Chunk); UNUSED(a_BlockType); Callback(a_Position + GetOffsetAttachedTo(a_Position, a_Meta)); } };