#include "Globals.h" #include "ChunkInterface.h" #include "BlockHandler.h" #include "WorldInterface.h" #include "../ChunkMap.h" #include "../World.h" bool cChunkInterface::DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback) { return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback); } BLOCKTYPE cChunkInterface::GetBlock(Vector3i a_Pos) { return m_ChunkMap->GetBlock(a_Pos); } NIBBLETYPE cChunkInterface::GetBlockMeta(Vector3i a_Pos) { return m_ChunkMap->GetBlockMeta(a_Pos); } bool cChunkInterface::GetBlockTypeMeta(Vector3i a_Pos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { return m_ChunkMap->GetBlockTypeMeta(a_Pos, a_BlockType, a_BlockMeta); } void cChunkInterface::SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { m_ChunkMap->SetBlock(a_BlockPos, a_BlockType, a_BlockMeta); } void cChunkInterface::SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData) { m_ChunkMap->SetBlockMeta(a_BlockPos, a_MetaData); } void cChunkInterface::FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { m_ChunkMap->FastSetBlock(a_BlockPos, a_BlockType, a_BlockMeta); } bool cChunkInterface::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { return m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } bool cChunkInterface::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) { return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback); } bool cChunkInterface::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) { return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); } bool cChunkInterface::DigBlock(cWorldInterface & a_WorldInterface, Vector3i a_BlockPos) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta); if (!m_ChunkMap->DigBlock(a_BlockPos)) { return false; } cBlockHandler::For(BlockType).OnBroken(*this, a_WorldInterface, a_BlockPos, BlockType, BlockMeta); return true; } void cChunkInterface::DropBlockAsPickups(Vector3i a_BlockPos, const cEntity * a_Digger, const cItem * a_Tool) { m_ChunkMap->GetWorld()->DropBlockAsPickups(a_BlockPos, a_Digger, a_Tool); }