#pragma once #include "BlockHandler.h" class cBlockSnowHandler : public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: enum { FullBlockMeta = 7 // Meta value of a full-height snow block }; virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer & a_Player, const Vector3i a_PlacedBlockPos, eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) const override { a_BlockType = m_BlockType; // Check if incrementing existing snow height: BLOCKTYPE BlockBeforePlacement; NIBBLETYPE MetaBeforePlacement; a_ChunkInterface.GetBlockTypeMeta(a_PlacedBlockPos, BlockBeforePlacement, MetaBeforePlacement); if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < FullBlockMeta)) { // Only increment if: // - A snow block was already there (not first time placement) AND // - Height is smaller than the maximum possible a_BlockMeta = MetaBeforePlacement + 1; return true; } // First time placement, check placement is valid a_BlockMeta = 0; BLOCKTYPE BlockBelow; NIBBLETYPE MetaBelow; return ( (a_PlacedBlockPos.y > 0) && a_ChunkInterface.GetBlockTypeMeta(a_PlacedBlockPos.addedY(-1), BlockBelow, MetaBelow) && CanBeOn(BlockBelow, MetaBelow) ); } virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const override { if ((a_Player.GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < FullBlockMeta)) { return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored } if (a_Meta == 0) { return true; // If at normal snowfall height (lowest), we ignore collision } return false; } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override { // No drop unless dug up with a shovel if ((a_Tool == nullptr) || !ItemCategory::IsShovel(a_Tool->m_ItemType)) { return {}; } if (ToolHasSilkTouch(a_Tool)) { return cItem(m_BlockType, 1, 0); } else { // Drop as many snowballs as there were "layers" of snow: return cItem(E_ITEM_SNOWBALL, 1 + (a_BlockMeta & 0x07), 0); } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override { if (a_RelPos.y <= 0) { return false; } auto BelowPos = a_RelPos.addedY(-1); auto BlockBelow = a_Chunk.GetBlock(BelowPos); auto MetaBelow = a_Chunk.GetMeta(BelowPos); return CanBeOn(BlockBelow, MetaBelow); } virtual bool DoesDropOnUnsuitable(void) const override { return false; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 14; } virtual bool IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta) const override { return a_RelPosition.y < (cBlockInfo::GetBlockHeight(m_BlockType) * (a_BlockMeta & 0x07)); } private: /** Returns true if snow can be placed on top of a block with the given type and meta. */ static bool CanBeOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { // If block below is snowable, or it is a thin slow block and is a full thin snow block, say yay return ( cBlockInfo::IsSnowable(a_BlockType) || ( (a_BlockType == E_BLOCK_SNOW) && (a_BlockMeta == FullBlockMeta) ) ); } } ;