#pragma once #include "BlockTorch.h" class cBlockRedstoneTorchHandler : public cBlockTorchHandler { using Super = cBlockTorchHandler; public: using Super::Super; private: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override { // Always drop the ON torch, meta 0 return cItem(E_BLOCK_REDSTONE_TORCH_ON, 1, 0); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 0; } } ;