#pragma once #include "BlockHandler.h" class cBlockRedstoneLampHandler: public cBlockHandler { public: using cBlockHandler::cBlockHandler; private: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override { // Always drop the Off variant: return(cItem(E_BLOCK_REDSTONE_LAMP_OFF, 1, 0)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 15; } };