#include "Globals.h" #include "BlockPiston.h" #include "../BlockInfo.h" #include "../Item.h" #include "../World.h" #include "../Entities/Player.h" #include "../BlockInServerPluginInterface.h" #include "ChunkInterface.h" #define PISTON_MAX_PUSH_DISTANCE 12 Vector3i cBlockPistonHandler::MetadataToOffset(NIBBLETYPE a_PistonMeta) { switch (a_PistonMeta & 0x07) { case 0: return Vector3i( 0, -1, 0); case 1: return Vector3i( 0, 1, 0); case 2: return Vector3i( 0, 0, -1); case 3: return Vector3i( 0, 0, 1); case 4: return Vector3i(-1, 0, 0); case 5: return Vector3i( 1, 0, 0); default: { LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07); ASSERT(!"Invalid direction"); return Vector3i(); } } } void cBlockPistonHandler::ExtendPiston(Vector3i a_BlockPos, cWorld & a_World) { { // Broadcast block action first. Will do nothing if piston cannot in fact push BLOCKTYPE pistonBlock; NIBBLETYPE pistonMeta; a_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta); a_World.BroadcastBlockAction(a_BlockPos, PistonExtendAction, pistonMeta, pistonBlock); } // Client expects the server to "play" the animation before setting the final blocks // However, we don't confuse animation with the underlying state of the world, so emulate by delaying 1 tick // (Probably why vanilla has so many dupe glitches with sand and pistons lolol) a_World.ScheduleTask(1, [a_BlockPos](cWorld & World) { BLOCKTYPE pistonBlock; NIBBLETYPE pistonMeta; World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta); if ((pistonBlock != E_BLOCK_PISTON) && !IsSticky(pistonBlock)) { // Ensure we operate on a piston to avoid spurious behaviour // Note that the scheduled task may result in the block type of a_BlockPos changing return; } if (IsExtended(pistonMeta)) { // Already extended, bail out return; } Vector3i pushDir = MetadataToOffset(pistonMeta); Vector3iSet blocksPushed; if (!CanPushBlock(a_BlockPos + pushDir, World, true, blocksPushed, pushDir)) { // Can't push anything, bail out return; } PushBlocks(blocksPushed, World, pushDir); // Set the extension and the piston base correctly Vector3i extensionPos = a_BlockPos + pushDir; World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta | 0x8); World.SetBlock( extensionPos.x, extensionPos.y, extensionPos.z, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0) ); // Play sound effect only if extended successfully World.BroadcastSoundEffect("block.piston.extend", a_BlockPos, 0.5f, 0.7f); } ); } void cBlockPistonHandler::RetractPiston(Vector3i a_BlockPos, cWorld & a_World) { { BLOCKTYPE pistonBlock; NIBBLETYPE pistonMeta; a_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta); a_World.BroadcastBlockAction(a_BlockPos, PistonRetractAction, pistonMeta, pistonBlock); } a_World.ScheduleTask(1, [a_BlockPos](cWorld & World) { BLOCKTYPE pistonBlock; NIBBLETYPE pistonMeta; World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta); if ((pistonBlock != E_BLOCK_PISTON) && !IsSticky(pistonBlock)) { // Ensure we operate on a piston to avoid spurious behaviour // Note that the scheduled task may result in the block type of a_BlockPos changing return; } if (!IsExtended(pistonMeta)) { // Already retracted, bail out return; } Vector3i pushDir = MetadataToOffset(pistonMeta); // Check the extension: Vector3i extensionPos = a_BlockPos + pushDir; if (World.GetBlock(extensionPos) != E_BLOCK_PISTON_EXTENSION) { LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__); return; } // Remove extension, update base state: World.SetBlock(extensionPos, E_BLOCK_AIR, 0); World.SetBlock(a_BlockPos, pistonBlock, pistonMeta & ~(8)); // (Retraction is always successful, but play in the task for consistency) World.BroadcastSoundEffect("block.piston.contract", a_BlockPos, 0.5f, 0.7f); if (!IsSticky(pistonBlock)) { // No need for block pulling, bail out return; } // Get the block to pull Vector3i AdjustedPosition = a_BlockPos + pushDir * 2; // Try to "push" the pulling block in the opposite direction pushDir *= -1; Vector3iSet pushedBlocks; if (!CanPushBlock(AdjustedPosition, World, false, pushedBlocks, pushDir)) { // Not pushable, bail out return; } PushBlocks(pushedBlocks, World, pushDir); } ); } void cBlockPistonHandler::PushBlocks( const Vector3iSet & a_BlocksToPush, cWorld & a_World, const Vector3i & a_PushDir ) { // Sort blocks to move the blocks first, which are farthest away from the piston // This prevents the overwriting of existing blocks std::vector sortedBlocks(a_BlocksToPush.begin(), a_BlocksToPush.end()); std::sort(sortedBlocks.begin(), sortedBlocks.end(), [a_PushDir](const Vector3i & a, const Vector3i & b) { return (a.Dot(a_PushDir) > b.Dot(a_PushDir)); }); // Move every block BLOCKTYPE moveBlock; NIBBLETYPE moveMeta; for (auto & moveBlockPos : sortedBlocks) { a_World.GetBlockTypeMeta(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta); if (cBlockInfo::IsPistonBreakable(moveBlock)) { // Block is breakable, drop it: a_World.DropBlockAsPickups(moveBlockPos, nullptr, nullptr); } else { // Not breakable, just move it a_World.SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, E_BLOCK_AIR, 0); moveBlockPos += a_PushDir; a_World.SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta); } } } bool cBlockPistonHandler::CanPushBlock( const Vector3i & a_BlockPos, cWorld & a_World, bool a_RequirePushable, Vector3iSet & a_BlocksPushed, const Vector3i & a_PushDir ) { const static std::array pushingDirs = { { Vector3i(-1, 0, 0), Vector3i(1, 0, 0), Vector3i( 0, -1, 0), Vector3i(0, 1, 0), Vector3i( 0, 0, -1), Vector3i(0, 0, 1) } }; BLOCKTYPE currBlock; NIBBLETYPE currMeta; a_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, currBlock, currMeta); if (!cChunkDef::IsValidHeight(a_BlockPos.y)) { return !a_RequirePushable; } if (currBlock == E_BLOCK_AIR) { // Air can be pushed return true; } if (!a_RequirePushable && cBlockInfo::IsPistonBreakable(currBlock)) { // Block should not be broken, when it's not in the pushing direction return true; } if (!CanPush(currBlock, currMeta)) { // When it's not required to push this block, don't fail return !a_RequirePushable; } if (a_BlocksPushed.size() >= PISTON_MAX_PUSH_DISTANCE) { // Do not allow to push too much blocks return false; } if (!a_BlocksPushed.insert(a_BlockPos).second || cBlockInfo::IsPistonBreakable(currBlock)) { return true; // Element exist already } if (currBlock == E_BLOCK_SLIME_BLOCK) { // Try to push the other directions for (const auto & testDir : pushingDirs) { if (!CanPushBlock(a_BlockPos + testDir, a_World, false, a_BlocksPushed, a_PushDir)) { // When it's not possible for a direction, then fail return false; } } } // Try to push the block in front of this block return CanPushBlock(a_BlockPos + a_PushDir, a_World, true, a_BlocksPushed, a_PushDir); } void cBlockPistonHandler::OnBroken( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta ) const { if (!IsExtended(a_OldBlockMeta)) { return; } const auto Extension = a_BlockPos + MetadataToOffset(a_OldBlockMeta); if ( cChunkDef::IsValidHeight(Extension.y) && (a_ChunkInterface.GetBlock(Extension) == E_BLOCK_PISTON_EXTENSION) ) { // If the piston is extended, destroy the extension as well: a_ChunkInterface.SetBlock(Extension, E_BLOCK_AIR, 0); } } //////////////////////////////////////////////////////////////////////////////// // cBlockPistonHeadHandler: void cBlockPistonHeadHandler::OnBroken( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta ) const { const auto Base = a_BlockPos - cBlockPistonHandler::MetadataToOffset(a_OldBlockMeta); if (!cChunkDef::IsValidHeight(Base.y)) { return; } const auto Block = a_ChunkInterface.GetBlock(Base); if ((Block == E_BLOCK_PISTON) || (Block == E_BLOCK_STICKY_PISTON)) { // Remove the base of the piston: a_ChunkInterface.SetBlock(Base, E_BLOCK_AIR, 0); } } cItems cBlockPistonHeadHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const { // Give a normal\sticky piston base, not piston extension // With 1.7, the item forms of these technical blocks have been removed, so giving someone this will crash their client... return { cItem(((a_BlockMeta & 0x8) == 0x8) ? E_BLOCK_STICKY_PISTON : E_BLOCK_PISTON) }; }