#pragma once #include "BlockHandler.h" #include "../Items/ItemHandler.h" class cBlockMobSpawnerHandler: public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override { return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } virtual bool IsUseable() const override { return true; } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override { // No pickups return {}; } virtual void OnPlayerBrokeBlock( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta ) const override { auto handler = a_Player.GetEquippedItem().GetHandler(); if (!a_Player.IsGameModeSurvival() || !handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER)) { return; } auto & random = GetRandomProvider(); int reward = 15 + random.RandInt(14) + random.RandInt(14); a_WorldInterface.SpawnSplitExperienceOrbs(Vector3d(0.5, 0.5, 0.5) + a_BlockPos, reward); } } ;