#pragma once #include "BlockHandler.h" class cBlockGlassHandler : public cBlockHandler { public: using cBlockHandler::cBlockHandler; private: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override { // Only drop self when mined with silk-touch: if (ToolHasSilkTouch(a_Tool)) { return cItem(m_BlockType, 1, a_BlockMeta); } return {}; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 0; } } ;