#pragma once #include "BlockHandler.h" #include "Mixins.h" #include "../EffectID.h" class cBlockFenceGateHandler : public cClearMetaOnDrop> { using Super = cClearMetaOnDrop>; public: using Super::Super; private: virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override { NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_BlockPos); NIBBLETYPE NewMetaData = YawToMetaData(a_Player.GetYaw()); OldMetaData ^= 4; // Toggle the gate if ((OldMetaData & 1) == (NewMetaData & 1)) { // Standing in front of the gate - apply new direction a_ChunkInterface.SetBlockMeta(a_BlockPos, (OldMetaData & 4) | (NewMetaData & 3)); } else { // Standing aside - use last direction a_ChunkInterface.SetBlockMeta(a_BlockPos, OldMetaData); } a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockPos, 0, a_Player.GetClientHandle()); return true; } virtual void OnCancelRightClick( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace ) const override { a_WorldInterface.SendBlockTo(a_BlockPos, a_Player); } virtual bool IsUseable(void) const override { return true; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); switch (m_BlockType) { case E_BLOCK_OAK_FENCE_GATE: return 13; case E_BLOCK_SPRUCE_FENCE_GATE: return 34; case E_BLOCK_BIRCH_FENCE_GATE: return 2; case E_BLOCK_JUNGLE_FENCE_GATE: return 10; case E_BLOCK_DARK_OAK_FENCE_GATE: return 26; case E_BLOCK_ACACIA_FENCE_GATE: return 15; default: { ASSERT(!"Unhandled blocktype in fence gate handler!"); return 0; } } } } ;